go_dreamfactory/modules/equipment/api_equip.go
2022-06-29 09:44:21 +08:00

131 lines
3.9 KiB
Go

package equipment
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) EquipCheck(session comm.IUserSession, req *pb.EquipmentEquipReq) (result map[string]interface{}, code comm.ErrorCode) {
var (
err error
errorCode pb.ErrorCode
confs []*cfg.Game_equipData
equipments []*pb.DB_Equipment
hero *pb.DBHero
)
confs = make([]*cfg.Game_equipData, len(req.EquipmentId))
equipments = make([]*pb.DB_Equipment, len(req.EquipmentId))
for i, v := range req.EquipmentId {
if v != "" {
if equipments[i], err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), v); err != nil {
log.Errorf("Equip_Check err:%v", err)
code.Code = pb.ErrorCode_EquipmentOnFoundEquipment
return
}
if confs[i], err = this.module.configure.GetEquipmentConfigureById(equipments[i].CId); err != nil {
log.Errorf("Equip_Check err:%v", err)
code.Code = pb.ErrorCode_EquipmentOnFoundEquipment
return
}
}
}
if hero, errorCode = this.module.hero.GetHero(session.GetUserId(), req.HeroCardId); errorCode != pb.ErrorCode_Success {
code.Code = errorCode
return
}
result = map[string]interface{}{
"confs": confs,
"equipments": equipments,
"hero": hero,
}
return
}
///英雄挂在装备
func (this *apiComp) Equip(session comm.IUserSession, agrs map[string]interface{}, req *pb.EquipmentEquipReq) (code pb.ErrorCode) {
var (
err error
confs []*cfg.Game_equipData
equipment *pb.DB_Equipment
equipments []*pb.DB_Equipment
updatequipment []*pb.DB_Equipment
hero *pb.DBHero
)
confs = agrs["conf"].([]*cfg.Game_equipData)
equipments = agrs["equipment"].([]*pb.DB_Equipment)
updatequipment = make([]*pb.DB_Equipment, 0)
hero = agrs["hero"].(*pb.DBHero)
for i, v := range hero.EquipID {
if v != "" {
if equipments[i] != nil && v != equipments[i].Id {
if equipment, err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), v); err != nil {
log.Errorf("Equip reader uid:%s equipment:%s err:%v", session.GetUserId(), v, err)
code = pb.ErrorCode_SystemError
return
}
equipment.HeroId = ""
equipments[i].HeroId = hero.Id
updatequipment = append(updatequipment, equipment, equipments[i])
} else if equipments[i] == nil {
if equipment, err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), v); err != nil {
log.Errorf("Equip reader uid:%s equipment:%s err:%v", session.GetUserId(), v, err)
code = pb.ErrorCode_SystemError
return
}
equipment.HeroId = ""
updatequipment = append(updatequipment, equipment)
}
} else {
if equipments[i] != nil {
equipments[i].HeroId = hero.Id
updatequipment = append(updatequipment, equipments[i])
}
}
}
msuit := true
subsit := true
for i, v := range equipments { //校验装备位置
if v != nil {
if i != int(confs[i].Pos) {
log.Errorf("Equip conf:%v Target:%d Incorrect range!", confs[i], i)
code = pb.ErrorCode_SystemError
return
}
} else {
if i < 4 {
msuit = false //主套装没有
} else {
subsit = false //辅套装没有
}
}
}
if msuit { //前4个位置都有装备 判断是否存在套装
if confs[0].Suittype == confs[1].Suittype &&
confs[1].Suittype == confs[2].Suittype &&
confs[2].Suittype == confs[3].Suittype {
hero.SuiteId = confs[0].Suittype
}
}
if subsit { //后2个位置都有装备 判断是否存在套装
if confs[4].Suittype == confs[5].Suittype {
hero.SuiteExtId = confs[4].Suittype
}
}
//更新装备数据加成
if code = this.module.hero.UpdateEquipment(hero, equipments); code == pb.ErrorCode_Success {
if err = this.module.modelEquipment.UpdateByHeroId(session.GetUserId(), updatequipment...); err != nil {
log.Errorf("Equip err%v", err)
code = pb.ErrorCode_SystemError
return
}
}
return
}