go_dreamfactory/modules/viking/api_challenge.go
2023-06-06 10:11:23 +08:00

128 lines
3.1 KiB
Go

package viking
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.VikingChallengeReq) (errdata *pb.ErrorData) {
if req.BossId <= 0 && req.Difficulty > 0 || req.Battle == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
return
}
///挑战主线关卡
func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChallengeReq) (errdata *pb.ErrorData) {
var (
ps int32
)
code = this.ChallengeCheck(session, req)
if errdata != nil {
return // 参数校验失败直接返回
}
viking, _ := this.module.modelViking.getVikingList(session.GetUserId())
cfgData, err := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
if err != nil {
code = pb.ErrorCode_ConfigNoFound
data = &pb.ErrorData{
Title: pb.GetErrorCodeMsg(code),
Message: err.Error(),
}
return
}
if v1, ok := viking.Ps[req.BossId]; ok && v1 == 0 {
if code = this.module.ConsumeRes(session, cfgData.PsMg, true); errdata != nil { // 扣1点
return
}
} else {
for _, v := range cfgData.PsConsume {
if v.A == "attr" && v.T == "ps" {
ps += v.N
}
}
for _, v := range cfgData.PsMg {
if v.A == "attr" && v.T == "ps" {
ps += v.N
}
}
psAnt := &cfg.Gameatn{ // 构建一个atn 对象
A: "attr",
T: "ps",
N: ps,
}
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{psAnt}, true); errdata != nil {
return
}
viking.Ps[req.BossId] = ps
this.module.modelViking.modifyVikingDataByObjId(session.GetUserId(), map[string]interface{}{
"ps": viking.Ps,
})
}
// if code = this.module.CheckRes(session, cfgData.PsConsume); errdata != nil {
// if req.AutoBuy { // 不够的时候自动使用
// var count int32
// for _, v := range cfgData.PsConsume {
// if v.N > 0 {
// count += v.N
// }
// }
// if code = this.module.ModuleItems.BuyUnifiedTicket(session, count); errdata != nil {
// return
// }
// } else {
// code = pb.ErrorCode_VikingMaxChallengeCount
// return
// }
// }
if req.Difficulty == 1 && viking.Boss[req.BossId] == 0 { // 当前难度第一次打
viking.Boss[req.BossId] = 1
}
if value, ok := viking.Boss[req.BossId]; ok { // 类型校验
if value < req.Difficulty-1 {
code = pb.ErrorCode_HuntingLvErr
return
}
} else {
code = pb.ErrorCode_HuntingLvErr
return
}
code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_viking,
Title: "",
Format: req.Battle,
Mformat: cfgData.Boss,
})
if errdata != nil {
return
}
session.SendMsg(string(this.module.GetType()), VikingChallengeResp, &pb.VikingChallengeResp{
Info: &pb.BattleInfo{
Id: record.Id, Title: record.Title,
Rulesid: cfgData.BattleReadyID,
Btype: record.Btype,
Ptype: record.Ptype,
RedCompId: record.RedCompId,
Redflist: record.Redflist,
BlueCompId: record.BlueCompId,
Buleflist: record.Buleflist,
},
BossId: req.BossId,
Difficulty: req.Difficulty,
})
return
}