go_dreamfactory/sys/configure/structs/Game.PassCheckPrice.go
2023-08-09 16:21:36 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePassCheckPrice struct {
_dataMap map[int32]*GamePassCheckPriceData
_dataList []*GamePassCheckPriceData
}
func NewGamePassCheckPrice(_buf []map[string]interface{}) (*GamePassCheckPrice, error) {
_dataList := make([]*GamePassCheckPriceData, 0, len(_buf))
dataMap := make(map[int32]*GamePassCheckPriceData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePassCheckPriceData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.PasscheckType] = _v
}
}
return &GamePassCheckPrice{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePassCheckPrice) GetDataMap() map[int32]*GamePassCheckPriceData {
return table._dataMap
}
func (table *GamePassCheckPrice) GetDataList() []*GamePassCheckPriceData {
return table._dataList
}
func (table *GamePassCheckPrice) Get(key int32) *GamePassCheckPriceData {
return table._dataMap[key]
}