go_dreamfactory/modules/academy/api_teachingreceive.go
2022-11-09 15:41:54 +08:00

53 lines
1.3 KiB
Go

package academy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) TeachingReceiveCheck(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode) {
return
}
///奖励领取
func (this *apiComp) TeachingReceive(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode, data proto.Message) {
var (
iswin bool
level *cfg.GameHeroStrategyData
info *pb.DBAcademy
// group []*cfg.GameTeachingData
err error
)
if code = this.TeachingReceiveCheck(session, req); code != pb.ErrorCode_Success {
return
}
if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success {
return
}
if iswin {
if info, err = this.module.modelAcademy.queryInfo(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if !info.Hero[req.HeroId] {
info.Hero[req.HeroId] = true
}
if err = this.module.modelAcademy.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
if level, err = this.module.configure.getGameHeroTeaching(req.HeroId); err != nil {
code = pb.ErrorCode_DBError
return
}
this.module.DispenseRes(session, level.Award, true)
}
return
}