go_dreamfactory/modules/user/api_sellres.go

59 lines
1.2 KiB
Go

package user
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) SellItemCheck(session comm.IUserSession, req *pb.UserSellResReq) (code pb.ErrorCode) {
if len(req.Atno) == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
//分解道具
func (this *apiComp) SellItem(session comm.IUserSession, req *pb.UserSellResReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
item []*pb.UserAtno // 出售的道具
equip []*pb.UserAtno // 出售的装备
sale []*pb.UserAssets
)
if code = this.SellItemCheck(session, req); code != pb.ErrorCode_Success {
return
}
for _, v := range req.Atno {
if v.A == "item" {
item = append(item, v)
} else if v.A == "equi" {
equip = append(equip, v)
}
}
if len(item) > 0 {
}
if len(equip) > 0 {
var id []string
for _, v := range equip {
id = append(id, v.O)
}
if code, d := this.module.ModuleEquipment.SellEquipments(session, id); code != pb.ErrorCode_Success {
//sale = append(sale, d...)
for _, v := range d {
sale = append(sale, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
}
}
session.SendMsg(string(this.module.GetType()), "sellres", &pb.UserSellResResp{
Atn: sale,
IsSucc: true,
})
return
}