go_dreamfactory/sys/configure/structs/game.msgDistrib.go
2022-07-26 11:36:07 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_msgdistrib struct {
_dataMap map[string]*Game_msgdistribData
_dataList []*Game_msgdistribData
}
func NewGame_msgdistrib(_buf []map[string]interface{}) (*Game_msgdistrib, error) {
_dataList := make([]*Game_msgdistribData, 0, len(_buf))
dataMap := make(map[string]*Game_msgdistribData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_msgdistribData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Mtype] = _v
}
}
return &Game_msgdistrib{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_msgdistrib) GetDataMap() map[string]*Game_msgdistribData {
return table._dataMap
}
func (table *Game_msgdistrib) GetDataList() []*Game_msgdistribData {
return table._dataList
}
func (table *Game_msgdistrib) Get(key string) *Game_msgdistribData {
return table._dataMap[key]
}