go_dreamfactory/sys/configure/structs/game.equipPosData.go

58 lines
2.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_equipPosData struct {
Pos int32
Suitnum int32
Leadlibrary []string
Addlibrary []string
}
func (Game_equipPosData) GetTypeId() int {
return 487964234
}
func NewGame_equipPosData(_buf map[string]interface{}) (_v *Game_equipPosData, err error) {
_v = &Game_equipPosData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ { err = errors.New("pos error"); return }; _v.Pos = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suitnum"].(float64); !_ok_ { err = errors.New("suitnum error"); return }; _v.Suitnum = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["leadlibrary"].([]interface{}); !_ok_ { err = errors.New("leadlibrary error"); return }
_v.Leadlibrary = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Leadlibrary = append(_v.Leadlibrary, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["addlibrary"].([]interface{}); !_ok_ { err = errors.New("addlibrary error"); return }
_v.Addlibrary = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Addlibrary = append(_v.Addlibrary, _list_v_)
}
}
return
}