76 lines
3.7 KiB
Go
76 lines
3.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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import "bright/serialization"
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type GameUiGameLatticeData struct {
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Latticekey int32
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Layers int32
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Bornpos serialization.Vector2
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Chestspos []serialization.Vector2
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Outpos serialization.Vector2
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}
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const TypeId_GameUiGameLatticeData = -164420354
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func (*GameUiGameLatticeData) GetTypeId() int32 {
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return -164420354
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}
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func (_v *GameUiGameLatticeData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["latticekey"].(float64); !_ok_ { err = errors.New("latticekey error"); return }; _v.Latticekey = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layers"].(float64); !_ok_ { err = errors.New("layers error"); return }; _v.Layers = int32(_tempNum_) }
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{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["bornpos"].(map[string]interface{}); !_ok_ { err = errors.New("bornpos error"); return }
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var _x_, _y_ float32;
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
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_v.Bornpos = serialization.NewVector2(_x_, _y_)
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["chestspos"].([]interface{}); !_ok_ { err = errors.New("chestspos error"); return }
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_v.Chestspos = make([]serialization.Vector2, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ serialization.Vector2
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{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }
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var _x_, _y_ float32;
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
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_list_v_ = serialization.NewVector2(_x_, _y_)
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}
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_v.Chestspos = append(_v.Chestspos, _list_v_)
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}
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}
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{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["outpos"].(map[string]interface{}); !_ok_ { err = errors.New("outpos error"); return }
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var _x_, _y_ float32;
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
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_v.Outpos = serialization.NewVector2(_x_, _y_)
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}
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return
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}
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func DeserializeGameUiGameLatticeData(_buf map[string]interface{}) (*GameUiGameLatticeData, error) {
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v := &GameUiGameLatticeData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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