go_dreamfactory/sys/configure/structs/Game.UiGameLatticeData.go
2023-08-08 11:44:44 +08:00

76 lines
3.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
import "bright/serialization"
type GameUiGameLatticeData struct {
Latticekey int32
Layers int32
Bornpos serialization.Vector2
Chestspos []serialization.Vector2
Outpos serialization.Vector2
}
const TypeId_GameUiGameLatticeData = -164420354
func (*GameUiGameLatticeData) GetTypeId() int32 {
return -164420354
}
func (_v *GameUiGameLatticeData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["latticekey"].(float64); !_ok_ { err = errors.New("latticekey error"); return }; _v.Latticekey = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layers"].(float64); !_ok_ { err = errors.New("layers error"); return }; _v.Layers = int32(_tempNum_) }
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["bornpos"].(map[string]interface{}); !_ok_ { err = errors.New("bornpos error"); return }
var _x_, _y_ float32;
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
_v.Bornpos = serialization.NewVector2(_x_, _y_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["chestspos"].([]interface{}); !_ok_ { err = errors.New("chestspos error"); return }
_v.Chestspos = make([]serialization.Vector2, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ serialization.Vector2
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }
var _x_, _y_ float32;
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
_list_v_ = serialization.NewVector2(_x_, _y_)
}
_v.Chestspos = append(_v.Chestspos, _list_v_)
}
}
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["outpos"].(map[string]interface{}); !_ok_ { err = errors.New("outpos error"); return }
var _x_, _y_ float32;
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
_v.Outpos = serialization.NewVector2(_x_, _y_)
}
return
}
func DeserializeGameUiGameLatticeData(_buf map[string]interface{}) (*GameUiGameLatticeData, error) {
v := &GameUiGameLatticeData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}