go_dreamfactory/modules/stonehenge/api_enterlevel.go
2023-08-10 18:28:29 +08:00

164 lines
4.9 KiB
Go

package stonehenge
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
if req.Stageid == 0 || len(req.Hid) == 0 || req.BuffType == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
//进入关卡 选择英雄和buff 一起处理
func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
update map[string]interface{}
heros []*pb.DBHero
portal int32 // 生成传送门 构造房间数据
confStage *cfg.GameStoneStageData
roomlotteryConf *cfg.GameRoomlotteryData
curRoomConf *cfg.GameStoneRoomData // 当前房间
szBuff []int32
err error
szEvent []int32
roles []*pb.BattleRole
)
update = make(map[string]interface{})
if errdata = this.EnterLevelCheck(session, req); errdata != nil {
return
}
confStage = this.module.configure.GetStageConfByStageid(req.Stageid, 1)
if confStage == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
}
return
}
portal = confStage.RoomGroup
this.module.Debugf("%v", confStage)
if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.String(),
Message: err.Error(),
}
return
}
if len(stone.Hero) != 0 || len(stone.Addweight) != 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengeEnterRoomFailed,
Title: pb.ErrorCode_StonehengeEnterRoomFailed.ToString(),
}
return
}
stone.Hero = make(map[string]*pb.BattleRole)
// 查库
for _, hid := range req.Hid {
if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), hid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Message: pb.ErrorCode_HeroNoExist.ToString(),
}
return
} else {
heros = append(heros, hero)
}
}
if roles, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {
return
}
if len(roles) == len(req.Hid) {
for i, v := range req.Hid {
roles[i].Tid = 100 + int32(i)
stone.Hero[v] = roles[i]
}
}
update["hero"] = stone.Hero
stone.Addweight[req.BuffType] = 1
update["addweight"] = stone.Addweight
// 生成传送门
if roomlotteryConf = this.module.configure.GetRoomLotterConfById(portal); roomlotteryConf != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("GetRoomLotterConfById :%d", portal),
}
return
}
if r := this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup); len(r) > 0 {
if curRoomConf, err = this.module.configure.GetStoneRoomDataById(r[0]); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("GetRoomGroupDataByLottery :%d", confStage.PortalGroup),
}
return
}
stone.Rooms = &pb.RoomData{
Eventid: map[int32]bool{},
Portal: this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup),
Selectbuff: []int32{},
Complete: false,
Index: 1,
Roomid: curRoomConf.RoomId, // 第一个房间的房间id读配置
}
if curRoomConf.EventrewardGroup != 0 { // 垃圾事件组
szEvent = append(szEvent, curRoomConf.EventrewardGroup)
}
if curRoomConf.EventBattleGroup != 0 { // 战斗事件组
szEvent = append(szEvent, curRoomConf.EventBattleGroup)
}
if curRoomConf.EventStoryNpcGroup != 0 { // 剧情NPC事件组
szEvent = append(szEvent, curRoomConf.EventStoryNpcGroup)
}
if curRoomConf.EventTreasureGroup != 0 { // 宝箱奖励事件组
szEvent = append(szEvent, curRoomConf.EventTreasureGroup)
}
if curRoomConf.EventStoreGroup != 0 { // 商店事件组
szEvent = append(szEvent, curRoomConf.EventStoreGroup)
}
if len(szEvent) > 0 {
szBuff = this.module.configure.GetEventGroupDataByLottery(szEvent...)
for _, v := range szBuff {
stone.Rooms.Eventid[v] = false
}
}
// stageid 赋值
stone.StageID = req.Stageid
update["stageID"] = stone.StageID
update["rooms"] = stone.Rooms
stone.CurRoomIndes = 1 // 第一次进房间 默认第一关
update["curRoomIndes"] = stone.CurRoomIndes
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "enterlevel", &pb.StonehengeEnterLevelResp{
Hero: stone.Hero,
Room: stone.Rooms,
})
return
}