go_dreamfactory/modules/hero/api_strengthen.go
2022-06-30 13:39:28 +08:00

161 lines
4.6 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (result map[string]interface{}, code comm.ErrorCode) {
if req.HeroObjID == "" {
code.Code = pb.ErrorCode_ReqParameterError
return
}
var (
curLv int32
curExp int32 // 当前英雄的经验
costGold int32 // 当前需要消耗金币的数量
addExp int32 // 需要增加的经验
curGold int32
//atn = map[string]interface{}{}
)
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
_expHero, err := this.moduleHero.GetHero(session.GetUserId(), req.ExpCardID) // 校验需要消耗经验卡牌的对象是否存在
if err != 0 {
code.Code = pb.ErrorCode_HeroNoExist
return
}
if req.Amount <= 0 { // 消耗数量校验
code.Code = pb.ErrorCode_HeroNoExist
return
}
curLv = _hero.Lv
curExp = _hero.Exp // 当前英雄的经验
// 查询 本次消耗会获得多少经验
expConf := this.moduleHero.configure.GetHeroExp(_expHero.HeroID)
if expConf != nil {
addExp = expConf.Heroexp * req.Amount
}
if _expHero.SameCount < req.Amount { // 消耗经验卡片数量不足
code.Code = pb.ErrorCode_HeroNoEnough
return
}
// 校验当前能不能升级
if _hero.Lv >= _hero.Star*comm.HeroStarLvRatio { // 达到最大等级
code.Code = pb.ErrorCode_HeroMaxLv
return
}
var maxLv int32 // 校验等级达到上限
maxLv = _hero.Star * comm.HeroStarLvRatio
_data := this.moduleHero.configure.GetHeroLv(curLv)
if _data != nil {
if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
code.Code = pb.ErrorCode_HeroMaxLv
return
}
curExp += addExp // 先把经验加上
for { // 死循环判断一键升级
if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 设置最大经验和等级
curLv = maxLv
curExp = _data.Heroexp[0].N
break
}
if _data.Heroexp[0].N > curExp { // 经验不够升级则不能执行升级操作
break
} else { // 升级操作
curExp -= _data.Heroexp[0].N
curLv += 1 // 经验够了 那么等级+1
_data = this.moduleHero.configure.GetHeroLv(curLv)
if _data == nil { // 等级加失败了 回到原来的等级
curLv -= 1
break
}
costGold += _data.Gold[0].N // 统计 升级需要消耗金币的数量
}
}
// 金币消耗判断
curGold = this.user.QueryAttributeValue(session.GetUserId(), "gold")
if curGold < costGold {
// code.Code = pb.ErrorCode_GoldNoEnough
}
} else {
code.Code = pb.ErrorCode_HeroNoExist
return
}
// 校验金币消耗
result = map[string]interface{}{
"costGold": costGold,
"curExp": curExp,
"curLv": curLv,
"addExp": addExp,
"heroObj": _hero,
//"atn": atn,
}
return
}
/// 英雄升级
func (this *apiComp) StrengthenUplv(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) {
var (
curLv int32
curExp int32 // 当前英雄的经验
costGold int32 // 当前需要消耗金币的数量
addExp int32 // 需要增加的经验
//atn = map[string]interface{}{}
)
costGold = agrs["costGold"].(int32)
curLv = agrs["curLv"].(int32)
curExp = agrs["curExp"].(int32)
addExp = agrs["addExp"].(int32)
_hero := agrs["heroObj"].(*pb.DBHero)
if _hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
}
}()
log.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costGold, addExp)
// 执行升级逻辑
code = this.moduleHero.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验
if code != pb.ErrorCode_Success {
return
}
// 消耗道具
code = this.user.AddAttributeValue(session.GetUserId(), "gold", -costGold) // 减少金币
if code != pb.ErrorCode_Success {
return
}
// 删除经验卡
err := this.moduleHero.modelHero.DelListlds(session.GetUserId(), req.ExpCardID)
if err != nil {
log.Errorf("delete err failed err:%T!", err)
return
}
//code = this.moduleHero.modelHero.moduleHero.DelCard(req.ExpCardID, req.Amount)
if code != pb.ErrorCode_Success {
return
}
err = this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err != nil {
log.Errorf("PushHeroProperty err!")
}
return
}