70 lines
4.2 KiB
Go
70 lines
4.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameLotteryData struct {
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Id int32
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Lotteryid int32
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Description string
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Type int32
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Groupwt int32
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Groupid int32
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Subtype int32
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Groupnum int32
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Itemid *Gameatn
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Itemdes string
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Itemwt int32
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Min int32
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Max int32
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VIPmin int32
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VIPmax int32
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Playerlvmin int32
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Playerlvmax int32
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Notice int32
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}
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const TypeId_GameLotteryData = 1267925655
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func (*GameLotteryData) GetTypeId() int32 {
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return 1267925655
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}
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func (_v *GameLotteryData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lotteryid"].(float64); !_ok_ { err = errors.New("lotteryid error"); return }; _v.Lotteryid = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Description, _ok_ = _buf["description"].(string); !_ok_ { err = errors.New("description error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupwt"].(float64); !_ok_ { err = errors.New("groupwt error"); return }; _v.Groupwt = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subtype"].(float64); !_ok_ { err = errors.New("subtype error"); return }; _v.Subtype = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupnum"].(float64); !_ok_ { err = errors.New("groupnum error"); return }; _v.Groupnum = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["itemid"].(map[string]interface{}); !_ok_ { err = errors.New("itemid error"); return }; if _v.Itemid, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; if _v.Itemdes, _ok_ = _buf["itemdes"].(string); !_ok_ { err = errors.New("itemdes error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itemwt"].(float64); !_ok_ { err = errors.New("itemwt error"); return }; _v.Itemwt = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["min"].(float64); !_ok_ { err = errors.New("min error"); return }; _v.Min = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max"].(float64); !_ok_ { err = errors.New("max error"); return }; _v.Max = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["VIPmin"].(float64); !_ok_ { err = errors.New("VIPmin error"); return }; _v.VIPmin = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["VIPmax"].(float64); !_ok_ { err = errors.New("VIPmax error"); return }; _v.VIPmax = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["playerlvmin"].(float64); !_ok_ { err = errors.New("playerlvmin error"); return }; _v.Playerlvmin = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["playerlvmax"].(float64); !_ok_ { err = errors.New("playerlvmax error"); return }; _v.Playerlvmax = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["notice"].(float64); !_ok_ { err = errors.New("notice error"); return }; _v.Notice = int32(_tempNum_) }
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return
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}
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func DeserializeGameLotteryData(_buf map[string]interface{}) (*GameLotteryData, error) {
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v := &GameLotteryData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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