go_dreamfactory/sys/configure/structs/Game.LotteryData.go
2023-04-11 10:58:00 +08:00

70 lines
4.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLotteryData struct {
Id int32
Lotteryid int32
Description string
Type int32
Groupwt int32
Groupid int32
Subtype int32
Groupnum int32
Itemid *Gameatn
Itemdes string
Itemwt int32
Min int32
Max int32
VIPmin int32
VIPmax int32
Playerlvmin int32
Playerlvmax int32
Notice int32
}
const TypeId_GameLotteryData = 1267925655
func (*GameLotteryData) GetTypeId() int32 {
return 1267925655
}
func (_v *GameLotteryData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lotteryid"].(float64); !_ok_ { err = errors.New("lotteryid error"); return }; _v.Lotteryid = int32(_tempNum_) }
{ var _ok_ bool; if _v.Description, _ok_ = _buf["description"].(string); !_ok_ { err = errors.New("description error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupwt"].(float64); !_ok_ { err = errors.New("groupwt error"); return }; _v.Groupwt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subtype"].(float64); !_ok_ { err = errors.New("subtype error"); return }; _v.Subtype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupnum"].(float64); !_ok_ { err = errors.New("groupnum error"); return }; _v.Groupnum = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["itemid"].(map[string]interface{}); !_ok_ { err = errors.New("itemid error"); return }; if _v.Itemid, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; if _v.Itemdes, _ok_ = _buf["itemdes"].(string); !_ok_ { err = errors.New("itemdes error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itemwt"].(float64); !_ok_ { err = errors.New("itemwt error"); return }; _v.Itemwt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["min"].(float64); !_ok_ { err = errors.New("min error"); return }; _v.Min = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max"].(float64); !_ok_ { err = errors.New("max error"); return }; _v.Max = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["VIPmin"].(float64); !_ok_ { err = errors.New("VIPmin error"); return }; _v.VIPmin = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["VIPmax"].(float64); !_ok_ { err = errors.New("VIPmax error"); return }; _v.VIPmax = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["playerlvmin"].(float64); !_ok_ { err = errors.New("playerlvmin error"); return }; _v.Playerlvmin = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["playerlvmax"].(float64); !_ok_ { err = errors.New("playerlvmax error"); return }; _v.Playerlvmax = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["notice"].(float64); !_ok_ { err = errors.New("notice error"); return }; _v.Notice = int32(_tempNum_) }
return
}
func DeserializeGameLotteryData(_buf map[string]interface{}) (*GameLotteryData, error) {
v := &GameLotteryData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}