137 lines
3.3 KiB
Go
137 lines
3.3 KiB
Go
package sys
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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gameOpencond = "game_opencond.json"
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)
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type configureComp struct {
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modules.MCompConfigure
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module *ModuleSys
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hlock sync.RWMutex
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maplv map[int32][]string // 监听等级大于1 的配置
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maptask map[int32][]string
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mapmline map[int32][]string
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mapfriend map[int32][]string // 好友数量
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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//this.LoadConfigure(gameOpencond, cfg.NewGameOpencond)
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configure.RegisterConfigure(gameOpencond, cfg.NewGameOpencond, this.LoadCondConfig)
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this.module = module.(*ModuleSys)
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return
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}
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func (this *configureComp) LoadCondConfig() {
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if v, err := this.GetConfigure(gameOpencond); err == nil {
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if data, ok := v.(*cfg.GameOpencond); ok {
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this.hlock.Lock()
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this.maplv = make(map[int32][]string, 0)
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this.maptask = make(map[int32][]string, 0)
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this.mapmline = make(map[int32][]string, 0)
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this.mapfriend = make(map[int32][]string, 0)
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defer this.hlock.Unlock()
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for _, v := range data.GetDataList() {
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for _, v1 := range v.Main {
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if v.ActivateType == 2 {
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if v1.Key == 1 && v1.Param > 1 {
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this.maplv[v1.Param] = append(this.maplv[v1.Param], v.Id)
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}
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if v1.Key == 3 && v1.Param > 1 {
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this.maptask[v1.Param] = append(this.maptask[v1.Param], v.Id)
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}
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if v1.Key == 2 && v1.Param > 1 {
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this.mapmline[v1.Param] = append(this.mapmline[v1.Param], v.Id)
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}
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if v1.Key == 4 && v1.Param > 1 {
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this.mapfriend[v1.Param] = append(this.mapfriend[v1.Param], v.Id)
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}
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}
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}
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}
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}
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}
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}
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func (this *configureComp) GetOpencondLv(lv int32) []string {
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return this.maplv[lv]
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}
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func (this *configureComp) getOpencondMline(id int32) []string {
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return this.mapmline[id]
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}
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func (this *configureComp) getOpencondTask(id int32) []string {
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return this.maptask[id]
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}
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func (this *configureComp) getFriendTask(id int32) []string {
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return this.mapfriend[id]
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}
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func (this *configureComp) getOpencondCfg() (data *cfg.GameOpencond, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameOpencond); err == nil {
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if data, ok = v.(*cfg.GameOpencond); !ok {
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err = fmt.Errorf("%T no is *cfg.GameOpencond", v)
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return
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}
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}
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return
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}
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func (this *configureComp) GetOpenCondCfgById(id string) (data *cfg.GameOpencondData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(gameOpencond); err == nil {
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if c, ok := v.(*cfg.GameOpencond); ok {
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if data = c.Get(id); data != nil {
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return
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}
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}
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}
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err = comm.NewNotFoundConfErr("opencond", gameOpencond, id)
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return
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}
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func (this *configureComp) getOpencondConf() (list []*cfg.GameOpencondData) {
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if cfg, err := this.getOpencondCfg(); err == nil {
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list = cfg.GetDataList()
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}
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return
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}
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// 通过cid 找数据
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func (this *configureComp) getOpencondCfgByCid(id string) (conf *cfg.GameOpencondData) {
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if v, err := this.GetConfigure(gameOpencond); err == nil {
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if data, ok := v.(*cfg.GameOpencond); ok {
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if conf, ok = data.GetDataMap()[id]; ok {
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return
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}
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}
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}
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return nil
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}
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