52 lines
1.2 KiB
Go
52 lines
1.2 KiB
Go
package island
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import (
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"fmt"
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"go_dreamfactory/modules"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/lego/core"
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)
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const (
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game_item = "game_item.json"
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game_potions = "game_potions.json"
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// game_propsgroup = "game_propsgroup.json"
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// game_propsgrouplist = "game_propsgrouplist.json"
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)
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// /背包配置管理组件
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type ConfigureComp struct {
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modules.MCompConfigure
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module *IsLand
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}
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// 组件初始化接口
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func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*IsLand)
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err = this.LoadConfigure(game_item, cfg.NewGameItem)
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err = this.LoadConfigure(game_potions, cfg.NewGamePotions)
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return
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}
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// 读取物品配置
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func (this *ConfigureComp) GetMaterialConfigure(id int32) (configure *cfg.GamePotionsData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_potions); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if configure, ok = v.(*cfg.GamePotions).GetDataMap()[id]; !ok {
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err = fmt.Errorf("no found Material:%d configure", id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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