go_dreamfactory/modules/worldtask/api_battlefinish.go

100 lines
3.0 KiB
Go

package worldtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
// 战斗结束的请求
func (this *apiComp) BattlefinishCheck(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode) {
if req.BattleConfId == 0 || req.TaskId == 0 || req.Report == nil {
this.module.Error("世界任务战斗结束参数错误", log.Fields{"uid": session.GetUserId(), "params": req})
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) {
var (
user *pb.DBUser
)
if code = this.BattlefinishCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
taskConf, err := this.module.configure.getWorldtaskById(req.TaskId)
if err != nil || taskConf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 当前玩家世界任务
userTask, err := this.module.modelWorldtask.getWorldtask(uid)
if err != nil {
code = pb.ErrorCode_DBError
return
}
user = this.module.ModuleUser.GetUser(session.GetUserId())
rsp := &pb.WorldtaskBattleFinishResp{
TaskId: req.TaskId,
Newheros: make([]string, 0),
Olv: user.Lv,
}
if taskConf.Completetask == 0 {
if err := this.module.modelWorldtask.finishTask(taskConf.Group, req.TaskId, userTask); err != nil {
code = pb.ErrorCode_DBError
this.module.Error("世界任务战斗结果", log.Fields{"uid": uid, "err": err.Error()})
return
}
if err := session.SendMsg(string(this.module.GetType()), WorldtaskBattleFinish, rsp); err != nil {
code = pb.ErrorCode_SystemError
return
}
if taskConf.IdAfter != 0 {
if err := session.SendMsg(string(this.module.GetType()), "nexttask", &pb.WorldtaskNexttaskPush{
NextTaskId: taskConf.IdAfter,
}); err != nil {
log.Error("任务条件达成推送", log.Fields{"uid": uid, "err": err})
return
}
}
}
battleModule, err := this.module.service.GetModule(comm.ModuleBattle)
if err != nil {
code = pb.ErrorCode_SystemError
return
}
if ibattle, ok := battleModule.(comm.IBattle); ok {
var isWin bool
if code, isWin = ibattle.CheckBattleReport(session, req.Report); code == pb.ErrorCode_Success {
//触发任务
this.module.ModuleRtask.SendToRtask(session, comm.Rtype70, 1, req.BattleConfId)
if isWin {
if battleConf, ok := this.module.worldBattleConf.GetDataMap()[req.BattleConfId]; ok {
if code := this.module.DispenseRes(session, []*cfg.Gameatn{battleConf.Playexp}, true); code != pb.ErrorCode_Success {
this.module.Error("世界任务战斗玩家经验结算", log.Fields{"uid": uid, "playerExp": battleConf.Playexp})
}
}
}
}
this.module.Debug("校验战报", log.Fields{"uid": session.GetUserId(), "taskId": req.TaskId, "战斗结果": isWin})
}
if err := session.SendMsg(string(this.module.GetType()), WorldtaskBattleFinish, rsp); err != nil {
code = pb.ErrorCode_SystemError
}
return
}