go_dreamfactory/modules/troll/api_buyorsell.go
2022-11-02 17:21:52 +08:00

147 lines
4.1 KiB
Go

package troll
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"math"
"time"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) BuyOrSellCheck(session comm.IUserSession, req *pb.TrollBuyOrSellReq) (code pb.ErrorCode) {
if len(req.Items) == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.TrollBuyOrSellReq) (code pb.ErrorCode, data proto.Message) {
var (
bSell bool // 是否有出售
gold int32 // 当次交易 获得的金币
earn int32 // 只统计赚的金币
update map[string]interface{}
gridNum int32 // 格子数量
)
update = make(map[string]interface{})
if code = this.BuyOrSellCheck(session, req); code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
trolltrain, err := this.module.modelTroll.getTrollList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
for k, v := range req.Items {
if v < 0 {
if !bSell {
bSell = true
trolltrain.SellCount += 1 // 交易次数+1
if trolltrain.SellCount > 5 {
code = pb.ErrorCode_TrollMaxSellCount // 达到最大交易次数 直接返回
return
}
update["sellCount"] = trolltrain.SellCount
}
}
if _, ok := trolltrain.Items[k]; !ok {
trolltrain.Items[k] = v
} else {
trolltrain.Items[k] += v
}
if _, ok := trolltrain.Shop[k]; !ok {
trolltrain.Shop[k] = v
} else {
trolltrain.Shop[k] += v
}
// 校验 是否大于买入最大限制
goods := this.configure.GetTrollGoods(k)
if goods == nil {
return
}
if trolltrain.Shop[k] > goods.Max { // 判断是否有效交易
// 买入上限 直接返回
code = pb.ErrorCode_TrollBuyMax
return
} else if trolltrain.Items[k] < 0 { //卖出数量不足
code = pb.ErrorCode_TrollSellMax
return
}
// 第一次购买商品
if trolltrain.TarinPos == 0 {
if _, ok := trolltrain.Price[k]; !ok {
trolltrain.Price[k] = 0
}
trolltrain.Price[k] = goods.Goodsprice * goods.StarMoney / 1000
trolltrain.RefreshTime = time.Now().Unix()
//消耗的金币
gold -= trolltrain.Price[k] * trolltrain.Items[k]
} else {
p := this.configure.GetTrollCoefficient(trolltrain.TarinPos)
if p == nil {
return
}
var sellPrice int32 // 交易价格
if trolltrain.TarinPos == 0 {
sellPrice = goods.Goodsprice * goods.StarMoney / 1000
} else {
sellPrice = int32(p.Coefficient) * goods.Goodsprice / 1000
}
if v < 0 { // 卖出
if sellPrice > trolltrain.Price[k] { // 赚了
earn += (sellPrice - trolltrain.Price[k]) * v
}
gold += sellPrice * v
} else { // 买入 计算平均价格
totalGold := (trolltrain.Items[k] - v) * trolltrain.Price[k]
totalGold += v * sellPrice
trolltrain.Price[k] = totalGold / (trolltrain.Items[k])
gold -= v * sellPrice
}
}
}
// 重新计算格子数量
grid := this.configure.GetTrollRule(comm.TrollItemCount)
for _, v := range trolltrain.Items {
if v > 0 {
gridNum += int32(math.Ceil(float64(v) / float64(grid)))
}
}
trolltrain.GridNum = gridNum
if gridNum > this.configure.GetTrollRule(comm.TrollGridCount) { // 背包格子上限
code = pb.ErrorCode_TrollMaxItemCount
return
}
code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, int32(gold), true)
if code != pb.ErrorCode_Success { // 金币不足
code = pb.ErrorCode_GoldNoEnough
return
}
// check npc level
if confLv := this.configure.GetTrollLv(trolltrain.GetNpcLv() + 1); confLv != nil {
if earn >= confLv.Money {
trolltrain.NpcLv += 1 // npc levelUp
update["npcLv"] = trolltrain.NpcLv
}
}
// 清除数量为0 的
for k, v := range trolltrain.Items {
if v == 0 {
delete(trolltrain.Items, k)
}
}
trolltrain.TotalEarn += -int64(earn) // 累计获得的金币
update["items"] = trolltrain.Items
update["price"] = trolltrain.Price
update["totalEarn"] = trolltrain.TotalEarn
update["gridNum"] = trolltrain.GridNum
this.module.ModifyTrollData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), TrollBuyOrSellResp, &pb.TrollBuyOrSellResp{Data: trolltrain})
return
}