go_dreamfactory/sys/configure/structs/Game.PandamasBuffData.go
2024-02-21 18:20:08 +08:00

65 lines
3.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePandamasBuffData struct {
Id int32
BuffGroup int32
Duration []int32
CampRestriction int32
OccupationalRestrictions int32
StarLimit int32
Buffid int32
P int32
Name string
}
const TypeId_GamePandamasBuffData = -974781058
func (*GamePandamasBuffData) GetTypeId() int32 {
return -974781058
}
func (_v *GamePandamasBuffData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buff_group"].(float64); !_ok_ { err = errors.New("buff_group error"); return }; _v.BuffGroup = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["duration"].([]interface{}); !_ok_ { err = errors.New("duration error"); return }
_v.Duration = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Duration = append(_v.Duration, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_restriction"].(float64); !_ok_ { err = errors.New("camp_restriction error"); return }; _v.CampRestriction = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["occupational_restrictions"].(float64); !_ok_ { err = errors.New("occupational_restrictions error"); return }; _v.OccupationalRestrictions = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star_limit"].(float64); !_ok_ { err = errors.New("star_limit error"); return }; _v.StarLimit = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buffid"].(float64); !_ok_ { err = errors.New("buffid error"); return }; _v.Buffid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["p"].(float64); !_ok_ { err = errors.New("p error"); return }; _v.P = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGamePandamasBuffData(_buf map[string]interface{}) (*GamePandamasBuffData, error) {
v := &GamePandamasBuffData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}