go_dreamfactory/sys/configure/structs/Game.IntegralAchieve.go
2024-01-24 19:26:03 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameIntegralAchieve struct {
_dataMap map[int32]*GameIntegralAchieveData
_dataList []*GameIntegralAchieveData
}
func NewGameIntegralAchieve(_buf []map[string]interface{}) (*GameIntegralAchieve, error) {
_dataList := make([]*GameIntegralAchieveData, 0, len(_buf))
dataMap := make(map[int32]*GameIntegralAchieveData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameIntegralAchieveData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameIntegralAchieve{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameIntegralAchieve) GetDataMap() map[int32]*GameIntegralAchieveData {
return table._dataMap
}
func (table *GameIntegralAchieve) GetDataList() []*GameIntegralAchieveData {
return table._dataList
}
func (table *GameIntegralAchieve) Get(key int32) *GameIntegralAchieveData {
return table._dataMap[key]
}