186 lines
5.3 KiB
Go
186 lines
5.3 KiB
Go
package guildgve
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import (
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"context"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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func NewModule() core.IModule {
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m := new(GuildGve)
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return m
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}
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type GuildGve struct {
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modules.ModuleBase
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service comm.IService
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sociaty comm.ISociaty
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mail comm.Imail
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battle comm.IBattle
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battlerecord comm.IBattleRecord
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api *apiComp
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modelGuildGve *ModelUniongve
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modelUnionroulette *ModelUnionroulette
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modelGuildMember *ModelGuildMember
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modelbattlerank *Modelbattlerank
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modelRank *modelRank
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configure *MCompConfigure
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}
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// 模块名
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func (this *GuildGve) GetType() core.M_Modules {
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return comm.ModuleGuildGve
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}
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// 模块初始化接口 注册用户创建角色事件
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func (this *GuildGve) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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if err = this.ModuleBase.Init(service, module, options); err != nil {
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return
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}
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this.service = service.(comm.IService)
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return
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}
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func (this *GuildGve) Start() (err error) {
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if err = this.ModuleBase.Start(); err != nil {
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return
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}
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleSociaty); err != nil {
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return
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}
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this.sociaty = module.(comm.ISociaty)
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if module, err = this.service.GetModule(comm.ModuleMail); err != nil {
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return
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}
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this.mail = module.(comm.Imail)
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if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
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return
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}
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this.battle = module.(comm.IBattle)
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if module, err = this.service.GetModule(comm.ModuleBattleRecord); err != nil {
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return
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}
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this.battlerecord = module.(comm.IBattleRecord)
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this.service.RegisterFunctionName(string(comm.Rpc_ModuleGuildBossSettlement), this.Rpc_ModuleGuildBossSettlement)
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return
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}
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// 装备组件
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func (this *GuildGve) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.configure = this.RegisterComp(new(MCompConfigure)).(*MCompConfigure)
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this.modelGuildGve = this.RegisterComp(new(ModelUniongve)).(*ModelUniongve)
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this.modelGuildMember = this.RegisterComp(new(ModelGuildMember)).(*ModelGuildMember)
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this.modelbattlerank = this.RegisterComp(new(Modelbattlerank)).(*Modelbattlerank)
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this.modelUnionroulette = this.RegisterComp(new(ModelUnionroulette)).(*ModelUnionroulette)
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this.modelRank = this.RegisterComp(new(modelRank)).(*modelRank)
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}
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// 工会Boos战结算通知
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func (this *GuildGve) Rpc_ModuleGuildBossSettlement(ctx context.Context, req *pb.EmptyReq, resp interface{}) (err error) {
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this.Debug("Rpc_ModuleGuildBossSettlement 工会Boos战结算通知 !")
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this.modelRank.raceSettlement()
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return
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}
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// 红点
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func (this *GuildGve) Reddot(session comm.IUserSession, rid map[comm.ReddotType]struct{}) (items map[comm.ReddotType]*pb.ReddotItem) {
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var (
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selfrid []comm.ReddotType = []comm.ReddotType{comm.Reddot15301}
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ok bool
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member *pb.DBGuildMember
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err error
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)
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items = make(map[comm.ReddotType]*pb.ReddotItem)
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for _, v := range selfrid {
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if _, ok = rid[v]; ok {
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break
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}
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}
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if ok {
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return
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}
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if member, err = this.modelGuildMember.inquireGuildMember(session.GetUserId()); err != nil {
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return
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}
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for _, v := range selfrid {
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if _, ok = rid[v]; ok {
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switch v {
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case comm.Reddot15301:
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items[comm.Reddot15301] = &pb.ReddotItem{
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Rid: int32(comm.Reddot15301),
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Activated: true,
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Progress: member.Boosticket,
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}
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break
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}
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}
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}
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return
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}
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func (this *GuildGve) ModifyBooslv(session comm.IUserSession, lv int32) (errdata *pb.ErrorData) {
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var (
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sociaty *pb.DBSociaty
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info *pb.DBGuildGve
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members []*pb.SociatyMemberInfo
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users []string = make([]string, 0)
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conf *cfg.GameGuildBossData
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model *guildgveModel
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err error
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)
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if sociaty = this.ModuleSociaty.GetSociaty(session.GetUserId()); sociaty == nil {
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return
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}
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if model, err = this.modelGuildGve.guildgveModel(); err != nil {
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this.Error("guildgveModel err!", log.Field{Key: "Unionid", Value: sociaty.Id}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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lock, _ := model.userlock(sociaty.Id)
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err = lock.Lock()
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if err != nil {
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this.Error("公会战分布式锁 err!", log.Field{Key: "Unionid", Value: sociaty.Id}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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defer lock.Unlock()
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if info, err = model.getGuildGve(sociaty.Id); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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info.Currstage = lv
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for _, v := range info.Boos {
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if conf, err = this.configure.getguildbossByNext(v.Boosid, info.Currstage); err != nil {
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this.Errorln(err)
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return
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}
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v.Boosid = conf.BossId
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v.Hp = conf.Hp
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v.Record = make([]*pb.DBGveRecord, 0)
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}
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if err = model.updateGuildGve(info); err != nil {
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this.Errorln(err)
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return
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}
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if members, errdata = this.sociaty.MembersBySociatyId(sociaty.Id); errdata != nil {
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this.Debug("获取工会成员列表!", log.Field{Key: "errdata", Value: errdata})
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return
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}
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for _, v := range members {
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users = append(users, v.Uinfo.Uid)
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}
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this.SendMsgToUsers(string(this.GetType()), "stagechange", &pb.GuildGveStageChangePush{
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Info: info,
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}, users...)
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return
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}
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