go_dreamfactory/modules/library/module.go

188 lines
4.9 KiB
Go

package library
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
)
type Library struct {
modules.ModuleBase
modelLibrary *modelLibrary
modelFetter *modelFetter
api *apiComp
configure *configureComp
}
func NewModule() core.IModule {
return &Library{}
}
func (this *Library) GetType() core.M_Modules {
return comm.ModuleLibrary
}
func (this *Library) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
return
}
func (this *Library) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelLibrary = this.RegisterComp(new(modelLibrary)).(*modelLibrary)
this.modelFetter = this.RegisterComp(new(modelFetter)).(*modelFetter)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 接口信息 更新藏书馆数据
func (this *Library) ModifyLibraryData(uid string, obj string, data map[string]interface{}) (code pb.ErrorCode) {
err := this.modelLibrary.modifyLibraryDataByObjId(uid, obj, data)
if err != nil {
code = pb.ErrorCode_DBError
}
return
}
// 获取藏书馆列表
func (this *Library) GetLibraryList(uid string) []*pb.DBLibrary {
return this.modelLibrary.getLibraryList(uid)
}
// 通过羁绊id 来查询羁绊信息
func (this *Library) GetLibraryListByFid(uid string, fid int32) *pb.DBLibrary {
list := this.modelLibrary.getLibraryList(uid)
for _, v := range list {
if v.Fid == fid {
return v
}
}
return nil
}
//通过羁绊id 创建多个羁绊信息
func (this *Library) CreateLibrary(uid string, fid int32, heroConfId string) (code pb.ErrorCode, obj *pb.DBLibrary) {
obj = &pb.DBLibrary{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Fid: fid,
Hero: map[string]int32{},
Prize: map[int32]int32{},
Fetterlv: 0,
}
conf := this.configure.GetLibraryFetter(fid, 1)
if conf != nil {
for _, v := range conf.Hid {
obj.Hero[v] = 0 // 默认值
if v == heroConfId {
obj.Hero[heroConfId] = 1 // 获得的英雄好感度等级为1级
}
}
if err := this.modelLibrary.createLibrary(uid, obj); err != nil {
code = pb.ErrorCode_DBError
}
}
return
}
func (this *Library) ModifyHeroFetterData(uid string, obj string, data map[string]interface{}) (code pb.ErrorCode) {
err := this.modelFetter.modifyHeroFetterDataByObjId(uid, obj, data)
if err != nil {
code = pb.ErrorCode_DBError
}
return
}
func (this *Library) GetHeroFetterList(uid string) []*pb.DBHeroFetter {
return this.modelFetter.getHeroFetterList(uid)
}
// 创建一条英雄羁绊信息
func (this *Library) createHeroFetter(uid string, heroConfId string) (code pb.ErrorCode) {
this.modelFetter.getHeroFetterList(uid)
obj := &pb.DBHeroFetter{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Heroid: heroConfId,
History: make([]int32, 0),
Favorlv: 1,
Stroyprize: 0,
}
if err := this.modelFetter.createHeroFetter(uid, obj); err != nil {
code = pb.ErrorCode_DBError
}
return
}
func (this *Library) QueryHeroFetter(uid string) (data []*pb.DBHeroFetter) {
data = this.GetHeroFetterList(uid)
return
}
func (this *Library) QueryOneHeroFetter(uid string, cid string) *pb.DBHeroFetter {
_data := this.GetHeroFetterList(uid)
for _, v := range _data {
if v.Heroid == cid {
return v
}
}
return nil
}
// 创建一条羁绊信息
func (this *Library) AddHeroFetterData(session comm.IUserSession, heroConfId string) (code pb.ErrorCode) {
uid := session.GetUserId()
// 推送
rsp := &pb.LibraryChangePush{}
_data := this.QueryOneHeroFetter(uid, heroConfId)
this.Debugf("%v", _data)
if _data == nil {
this.createHeroFetter(uid, heroConfId)
_conf := this.configure.GetLibraryHero(heroConfId)
if _conf != nil {
szFid := _conf.Fid
for _, fid := range szFid {
// 查询是否存在这个羁绊对象
obj := this.GetLibraryListByFid(uid, fid)
if obj == nil { // 没有羁绊信息
this.createHeroFetter(uid, heroConfId)
code, obj = this.CreateLibrary(uid, fid, heroConfId)
} else { // 羁绊信息中没有这个heroid 也需要加进来
for k, v := range obj.Hero {
if v == 0 && k == heroConfId {
obj.Hero[k] = 1
}
}
// 重新计算最低等级
var minLv int32
for _, v := range obj.Hero {
if minLv < v {
minLv = v
}
}
obj.Fetterlv = minLv
// 同步数据
mapData := make(map[string]interface{}, 0)
mapData["hero"] = obj.Hero
mapData["fetterlv"] = obj.Fetterlv
this.modelLibrary.modifyLibraryDataByObjId(uid, obj.Id, mapData)
}
rsp.Data = append(rsp.Data, obj)
}
session.SendMsg(string(this.GetType()), LibraryChangePush, rsp)
}
}
return
}
func (this *Library) getLibraryByObjID(uid, oid string) *pb.DBLibrary {
return this.modelLibrary.getOneLibrary(uid, oid)
}