go_dreamfactory/sys/configure/structs/Game.HeroStrategyData.go
2022-11-08 15:06:22 +08:00

96 lines
3.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroStrategyData struct {
Heroid string
Task []int32
UsFormatList []int32
FormatList []int32
Award []*Gameatn
}
const TypeId_GameHeroStrategyData = 1489985875
func (*GameHeroStrategyData) GetTypeId() int32 {
return 1489985875
}
func (_v *GameHeroStrategyData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Heroid, _ok_ = _buf["heroid"].(string); !_ok_ { err = errors.New("heroid error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["task"].([]interface{}); !_ok_ { err = errors.New("task error"); return }
_v.Task = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Task = append(_v.Task, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["us_FormatList"].([]interface{}); !_ok_ { err = errors.New("us_FormatList error"); return }
_v.UsFormatList = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.UsFormatList = append(_v.UsFormatList, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
_v.FormatList = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.FormatList = append(_v.FormatList, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
_v.Award = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Award = append(_v.Award, _list_v_)
}
}
return
}
func DeserializeGameHeroStrategyData(_buf map[string]interface{}) (*GameHeroStrategyData, error) {
v := &GameHeroStrategyData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}