96 lines
3.6 KiB
Go
96 lines
3.6 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameHeroStrategyData struct {
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Heroid string
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Task []int32
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UsFormatList []int32
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FormatList []int32
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Award []*Gameatn
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}
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const TypeId_GameHeroStrategyData = 1489985875
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func (*GameHeroStrategyData) GetTypeId() int32 {
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return 1489985875
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}
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func (_v *GameHeroStrategyData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Heroid, _ok_ = _buf["heroid"].(string); !_ok_ { err = errors.New("heroid error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["task"].([]interface{}); !_ok_ { err = errors.New("task error"); return }
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_v.Task = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Task = append(_v.Task, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["us_FormatList"].([]interface{}); !_ok_ { err = errors.New("us_FormatList error"); return }
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_v.UsFormatList = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.UsFormatList = append(_v.UsFormatList, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
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_v.FormatList = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.FormatList = append(_v.FormatList, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
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_v.Award = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Award = append(_v.Award, _list_v_)
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}
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}
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return
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}
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func DeserializeGameHeroStrategyData(_buf map[string]interface{}) (*GameHeroStrategyData, error) {
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v := &GameHeroStrategyData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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