go_dreamfactory/sys/configure/structs/Game.WorldBattleData.go
2022-11-28 12:13:47 +08:00

102 lines
4.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameWorldBattleData struct {
Id int32
FormatList []int32
DefaultHero int32
SelectableHero []string
LockSlots []int32
AssistTeam int32
EventList []int32
Playexp *Gameatn
}
const TypeId_GameWorldBattleData = 1096332216
func (*GameWorldBattleData) GetTypeId() int32 {
return 1096332216
}
func (_v *GameWorldBattleData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return }
_v.FormatList = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.FormatList = append(_v.FormatList, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["DefaultHero"].(float64); !_ok_ { err = errors.New("DefaultHero error"); return }; _v.DefaultHero = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["SelectableHero"].([]interface{}); !_ok_ { err = errors.New("SelectableHero error"); return }
_v.SelectableHero = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.SelectableHero = append(_v.SelectableHero, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["LockSlots"].([]interface{}); !_ok_ { err = errors.New("LockSlots error"); return }
_v.LockSlots = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.LockSlots = append(_v.LockSlots, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AssistTeam"].(float64); !_ok_ { err = errors.New("AssistTeam error"); return }; _v.AssistTeam = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["EventList"].([]interface{}); !_ok_ { err = errors.New("EventList error"); return }
_v.EventList = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.EventList = append(_v.EventList, _list_v_)
}
}
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["playexp"].(map[string]interface{}); !_ok_ { err = errors.New("playexp error"); return }; if _v.Playexp, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGameWorldBattleData(_buf map[string]interface{}) (*GameWorldBattleData, error) {
v := &GameWorldBattleData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}