go_dreamfactory/modules/library/api_getstoryreward.go

97 lines
2.8 KiB
Go

package library
/*
* 单个英雄剧情id 奖励
*/
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"strconv"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) GetStoryRewardCheck(session comm.IUserSession, req *pb.LibraryGetStoryRewardReq) (code pb.ErrorCode) {
if req.Hid == "" {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) GetStoryReward(session comm.IUserSession, req *pb.LibraryGetStoryRewardReq) (code pb.ErrorCode, data proto.Message) {
resp := &pb.LibraryGetStoryRewardResp{}
code = this.GetStoryRewardCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
_heroFetter := this.module.modelFetter.getOneHeroFetter(session.GetUserId(), req.Hid)
if _heroFetter == nil {
code = pb.ErrorCode_ReqParameterError
return
}
conf := this.module.configure.GetLibraryHero(_heroFetter.Heroid)
if req.History != 0 {
for index, v := range conf.History {
if utils.ToInt32(v) == req.History && conf.Favorlv[index] >= _heroFetter.Favorlv {
for _, v1 := range _heroFetter.History {
if v1 == req.History {
code = pb.ErrorCode_ReqParameterError
return
}
}
}
_heroFetter.History = append(_heroFetter.History, req.History)
// 发奖
historyConf := this.configure.GetLibraryHistory(strconv.Itoa(int(req.History)))
if historyConf != nil {
this.module.DispenseRes(session, historyConf.Prize, true)
}
mapData := make(map[string]interface{}, 0)
mapData["history"] = _heroFetter.History
this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, mapData)
resp.Data = _heroFetter
break
}
} else if req.Rightend != 0 { // 剧情奖励
bRepeadGetReawrd := false
if req.Rightend == conf.Rightend || req.Rightend == conf.Endid1 ||
req.Rightend == conf.Endid2 || req.Rightend == conf.Endid3 {
for _, v := range _heroFetter.Stroyprize {
if v == req.Rightend {
bRepeadGetReawrd = true
break
}
}
if bRepeadGetReawrd { // 重复领奖
code = pb.ErrorCode_LibraryReward
return
}
var res []*cfg.Gameatn //
if req.Rightend == conf.Rightend {
res = conf.Stroyprize
} else {
res = conf.SpecialStroyprize
}
_heroFetter.Stroyprize = append(_heroFetter.Stroyprize, req.Rightend)
// 发奖
code = this.module.DispenseRes(session, res, true)
if code != pb.ErrorCode_Success {
this.module.Errorf("GetStoryReward err:add item : %v", res)
}
mapData := make(map[string]interface{}, 0)
mapData["stroyprize"] = _heroFetter.Stroyprize
this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroFetter.Id, mapData)
resp.Data = _heroFetter
}
}
session.SendMsg(string(this.module.GetType()), LibraryGetStoryRewardResp, resp)
return
}