42 lines
1.6 KiB
Go
42 lines
1.6 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameProLineupData struct {
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Robotid string
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Ranking int32
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Difficulty int32
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First float32
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}
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const TypeId_GameProLineupData = 1408766826
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func (*GameProLineupData) GetTypeId() int32 {
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return 1408766826
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}
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func (_v *GameProLineupData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Robotid, _ok_ = _buf["robotid"].(string); !_ok_ { err = errors.New("robotid error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ranking"].(float64); !_ok_ { err = errors.New("ranking error"); return }; _v.Ranking = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["first"].(float64); !_ok_ { err = errors.New("first error"); return }; _v.First = float32(_tempNum_) }
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return
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}
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func DeserializeGameProLineupData(_buf map[string]interface{}) (*GameProLineupData, error) {
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v := &GameProLineupData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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