go_dreamfactory/modules/items/api_useItem.go
2023-06-06 10:26:18 +08:00

176 lines
5.1 KiB
Go

package items
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) UseitemCheck(session comm.IUserSession, req *pb.ItemsUseItemReq) (errdata *pb.ErrorData) {
if req.GridId == "" || req.Amount <= 0 || req.Select < 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
//使用道具
func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq) (errdata *pb.ErrorData) {
var (
err error
item *pb.DB_UserItemData
itemcf *cfg.GameItemData
prop []*cfg.GameDropData
)
if errdata = this.UseitemCheck(session, req); errdata != nil {
return
}
if item, err = this.module.modelItems.QueryUserPackByGridId(session.GetUserId(), req.GridId); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
if itemcf, err = this.module.configure.GetItemConfigure(item.ItemId); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigurationException,
Title: pb.ErrorCode_ConfigurationException.ToString(),
}
return
}
switch itemcf.Usetype {
case itemuse_exchange: //分解(体力,兑换
sale := make([]*cfg.Gameatn, 0, len(prop))
for _, v := range itemcf.DecomposeDeplete {
sale = append(sale, &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * int32(req.Amount),
})
}
if errdata = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); errdata != nil {
return
}
if errdata = this.module.DispenseRes(session, sale, true); errdata != nil {
return
}
break
case itemuse_optionalbox: //自选宝箱
if prop = this.module.configure.GetDropData(itemcf.BoxId); prop == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("掉落组未找到:%d", itemcf.BoxId),
}
return
}
if errdata = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); errdata != nil {
return
}
var sale []*cfg.Gameatn
for _, v := range prop {
if v.Id == req.Select {
for _, v1 := range v.Prize {
sale = append(sale, &cfg.Gameatn{
A: v1.A,
T: v1.T,
N: v1.N * int32(req.Amount),
})
}
}
}
if sale == nil {
this.module.Errorf("no found target sale:%v", req.Select)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
if errdata = this.module.DispenseRes(session, sale, true); errdata != nil {
return
}
case itemuse_randombox: //宝箱
if prop = this.module.configure.GetDropData(itemcf.BoxId); prop == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("掉落组未找到:%d", itemcf.BoxId),
}
return
}
sale := make([]*cfg.Gameatn, 0)
for i := uint32(0); i < req.Amount; i++ {
sale = append(sale, RandomProps(prop).Prize...)
}
if errdata = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); errdata != nil {
return
}
if errdata = this.module.DispenseRes(session, sale, true); errdata != nil {
return
}
case itemuse_synthesis: //合成
user := this.module.ModuleUser.GetUser(session.GetUserId())
reward := this.module.ModuleTools.GetGroupDataByLottery(itemcf.BoxId, user.Vip, user.Lv) // 走新的掉落
if reward == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("掉落组未找到:%d", itemcf.BoxId),
}
return
}
if itemcf.SynthetizeNum*int32(req.Amount) > int32(item.Amount) { //碎片数量不够
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsNoEnough,
Title: pb.ErrorCode_ItemsNoEnough.ToString(),
Message: fmt.Sprintf("道具Id:%d", itemcf.Id),
}
return
}
sale := make([]*cfg.Gameatn, 0, len(itemcf.SynthetizeDeplete))
for _, v := range itemcf.SynthetizeDeplete {
sale = append(sale, &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * int32(req.Amount),
})
}
if errdata = this.module.ConsumeRes(session, sale, true); errdata != nil {
return
}
if errdata = this.module.AddItemforGrid(session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); errdata != nil {
return
}
sale = make([]*cfg.Gameatn, 0, len(prop))
for _, v1 := range reward {
sale = append(sale, &cfg.Gameatn{
A: v1.A,
T: v1.T,
N: v1.N * int32(req.Amount),
})
}
if errdata = this.module.DispenseRes(session, sale, true); errdata != nil {
return
}
default:
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ItemsUseNotSupported,
Title: pb.ErrorCode_ItemsUseNotSupported.ToString(),
Message: fmt.Sprintf("道具使用类型:%d", itemcf.Usetype),
}
return
}
session.SendMsg(string(this.module.GetType()), "useitem", &pb.ItemsUseItemResp{GridId: req.GridId, Amount: req.Amount, Issucc: true})
return
}