go_dreamfactory/modules/smithy/model_smithy.go

169 lines
5.0 KiB
Go

package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelSmithy struct {
modules.MCompModel
module *Smithy
}
func (this *modelSmithy) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableSmithy)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Smithy)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
// 获取铁匠铺信息
func (this *modelSmithy) getSmithyList(uid string) (result *pb.DBSmithy, err error) {
result = &pb.DBSmithy{}
if err = this.Get(uid, result); err != nil {
if redis.RedisNil != err { // 没有数据直接创建新的数据
result.Id = primitive.NewObjectID().Hex()
result.Uid = uid
result.Skill = make(map[int32]int32, 0)
result.StoveLv = 1 // storv 等级默认1级
mapType := this.module.configure.GetSmithyTypeConfigData() // 找类型
for key := range mapType {
result.Skill[key] = 1
}
if err = this.Add(uid, result); err != nil {
this.module.Errorf("err:%v", err)
err = nil
return
}
}
return
}
err = nil
return result, err
}
func (this *modelSmithy) modifySmithyDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
// 计算订单信息
func (this *modelSmithy) CalculationSmithy(uid string, Smithy *pb.DBSmithy) {
var (
bCooking bool
costTime int32
curTime int32
)
mapData := make(map[string]interface{}, 0)
if Smithy.Clang != nil && Smithy.Clang.ETime > 0 {
costTime = int32(time.Now().Unix() - Smithy.Clang.ETime) // 当前过去的时间
if costTime < 0 { // 没有完成 不做处理
return
}
}
if Smithy.Clang == nil {
Smithy.Clang = &pb.Clang{}
}
for _, order := range Smithy.Orders {
if order.Count == 0 {
continue
}
foodtype := order.DeskType
// 获取技能等级
skillLv := Smithy.Skill[foodtype]
// 计算出需要的时间
_skillCfg := this.module.configure.GetSmithyStoveConfigData(skillLv) // 技能配置表
_Smithycfg := this.module.configure.GetSmithyConfigData(foodtype, skillLv) // 美食家配置表
for i := 0; i < int(order.Count); i++ {
curTime += _skillCfg.Time
// 判断是不是第二天
if Smithy.Clang.ETime == 0 {
Smithy.Clang.ETime = time.Now().Unix()
}
if !utils.IsToday(Smithy.Clang.ETime + int64(curTime)) { // 判断是不是今天
// 跨天了
Smithy.Clang.ETime = Smithy.Clang.ETime + int64(curTime) // 设置下单的时间
Smithy.Clang.STime = Smithy.Clang.ETime - int64(curTime) // 设置下单的时间
Smithy.Ctime = Smithy.Clang.ETime // 设置创建订单时间
Smithy.OrderCostTime = 0 // 清空当天的订单时长
}
order.Count--
this.module.configure.GetMultipleDropReward(1, _Smithycfg.Drop, Smithy.Items) // 获取掉落奖励
if curTime > costTime {
Smithy.OrderCostTime += int32(curTime - costTime)
// 转时间戳
eTimd := time.Now().Unix() + int64(curTime-costTime)
Smithy.Clang.DeskType = order.DeskType
Smithy.Clang.ETime = eTimd
Smithy.Clang.STime = time.Now().Unix() - int64(curTime-costTime)
bCooking = true
// 记录下订单时间
Smithy.Ctime = time.Now().Unix()
mapData["ctime"] = Smithy.Ctime
break
}
Smithy.OrderCostTime += curTime
}
if bCooking { // 分配了正在製作的食物
break
}
}
if !bCooking { // 经过计算没有烹饪食物的时候
Smithy.Clang = nil
}
sz := make([]*pb.OrderClang, 0)
for _, v := range Smithy.Orders {
if v.Count != 0 {
sz = append(sz, v)
}
}
Smithy.Orders = sz
// 保存信息
mapData["orders"] = Smithy.Orders
mapData["orderCostTime"] = Smithy.OrderCostTime
mapData["clang"] = Smithy.Clang // 正在做的
this.module.ModifySmithyData(uid, mapData)
}
// 技能升级 重计算时间消耗
func (this *modelSmithy) CalculationDeskSkillLv(uid string, Smithy *pb.DBSmithy) {
mapData := make(map[string]interface{}, 0)
mapData["skill"] = Smithy.Skill
this.module.ModifySmithyData(uid, mapData)
}
func (this *modelSmithy) CalculationStoveSkillLv(uid string, Smithy *pb.DBSmithy, stoveSkillLv int32) {
mapData := make(map[string]interface{}, 0)
for _, v := range Smithy.Orders {
if v.Count > 0 {
_skillCfg := this.module.configure.GetSmithyStoveConfigData(stoveSkillLv)
if _skillCfg != nil {
v.NeedTime += _skillCfg.Time * v.Count
if v.NeedTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断
v.NeedTime = 0
}
mapData["orders"] = Smithy.Orders
}
}
}
mapData["stoveLv"] = Smithy.StoveLv
this.module.ModifySmithyData(uid, mapData)
}