317 lines
9.4 KiB
Go
317 lines
9.4 KiB
Go
package worldtask
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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)
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var _ comm.IWorldtask = (*Worldtask)(nil)
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type Worldtask struct {
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modules.ModuleBase
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api *apiComp
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service base.IRPCXService
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configure *configureComp
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modelWorldtask *ModelWorldtask
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worldtaskConf *cfg.GameWorldTask
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worldBattleConf *cfg.GameWorldBattle
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}
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func NewModule() core.IModule {
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return &Worldtask{}
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}
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func (this *Worldtask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(base.IRPCXService)
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return
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}
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func (this *Worldtask) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelWorldtask = this.RegisterComp(new(ModelWorldtask)).(*ModelWorldtask)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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func (this *Worldtask) GetType() core.M_Modules {
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return comm.ModuleWorldtask
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}
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func (this *Worldtask) Start() (err error) {
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err = this.ModuleBase.Start()
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if this.worldtaskConf, err = this.configure.getWorldtaskCfg(); err != nil {
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return err
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}
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if this.worldBattleConf, err = this.configure.getWorldtaskBattleCfg(); err != nil {
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return err
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}
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return
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}
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// 任务条件达成通知
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func (this *Worldtask) TaskCondFinishNotify(session comm.IUserSession, condId int32) error {
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uid := session.GetUserId()
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// 玩家世界任务
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userTask, err := this.modelWorldtask.getWorldtask(uid)
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if err != nil {
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this.Error("获取玩家世界任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condId", Value: condId})
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return err
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}
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var groupId, taskId int32
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// 检索condId是否是世界任务的完成条件
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finishedTaskIds := make(map[int32]int32) //达成的任务条件
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for _, c := range this.worldtaskConf.GetDataList() {
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for _, v := range c.Completetask {
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if v == condId {
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finishedTaskIds[c.Group] = c.Key
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groupId = c.Group
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taskId = c.Key
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break
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}
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}
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}
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if len(finishedTaskIds) == 0 {
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return nil
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}
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if userTask.CurrentTask == nil {
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userTask.CurrentTask = make(map[int32]*pb.Worldtask)
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}
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wt, ok := userTask.CurrentTask[groupId]
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if !ok {
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wt = &pb.Worldtask{}
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}
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if _, ok := utils.Findx(wt.CondiIds, condId); !ok {
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wt.CondiIds = append(wt.CondiIds, condId)
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}
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userTask.CurrentTask[groupId] = wt
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update := map[string]interface{}{
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"currentTask": userTask.CurrentTask,
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}
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this.modelWorldtask.Change(uid, update)
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session.SendMsg(string(this.GetType()), "completecondis", &pb.WorldtaskCompletecondisPush{
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GroupId: groupId,
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TaskId: taskId,
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CondiIds: wt.CondiIds,
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})
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this.Debug("推送完成条件",
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log.Field{Key: "condiIds", Value: wt.CondiIds},
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log.Field{Key: "taskId", Value: taskId})
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//判断是否要结束任务
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// 当前任务配置
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curTaskConf, err := this.configure.getWorldtaskById(taskId)
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if err != nil || curTaskConf == nil {
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return comm.NewCustomError(pb.ErrorCode_ConfigNoFound)
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}
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if curTaskConf.DeliverNpc == 0 {
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//结束任务
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this.modelWorldtask.taskFinish(session, groupId, taskId, userTask, curTaskConf)
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this.modelWorldtask.taskFinishPush(session, groupId, userTask, curTaskConf)
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}
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return nil
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}
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// 任务条件达成通知
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// Deprecated
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// func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) error {
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// uid := session.GetUserId()
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// finishedTaskIds := make(map[int32]int32) //达成的任务条件
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// for _, c := range this.worldtaskConf.GetDataList() {
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// for _, v := range c.Completetask {
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// if v == condId {
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// finishedTaskIds[c.Group] = c.Key
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// }
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// }
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// }
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// if len(finishedTaskIds) == 0 {
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// //this.Debug("没有匹配到任务世界任务", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "condId", Value: condId})
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// return nil
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// }
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// this.Debug("世界任务完成通知-查找到世界任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condId", Value: condId}, log.Field{Key: "params", Value: finishedTaskIds})
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// //下一个任务ID
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// var nextTaskId int32
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// // 获取用户信息
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// user := this.ModuleUser.GetUser(uid)
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// if user == nil {
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// return comm.NewCustomError(pb.ErrorCode_UserSessionNobeing)
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// }
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// // 玩家世界任务
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// userTask, err := this.modelWorldtask.getWorldtask(uid)
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// if err != nil {
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// this.Error("获取玩家世界任务", log.Field{Key: "uid", Value: uid}, log.Field{Key: "condId", Value: condId})
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// return err
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// }
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// if userTask.Uid != "" {
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// //查找任务ID根据condId 可能会找出不同的任务
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// for groupId, taskId := range finishedTaskIds {
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// logFields := []log.Field{{Key: "uid", Value: uid}, {Key: "group", Value: groupId}, {Key: "taskId", Value: taskId}, {Key: "condId", Value: condId}}
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// // 判断任务是否已完成
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// if this.modelWorldtask.isFinished(taskId, userTask.TaskList) {
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// this.Debug("世界任务已完成", logFields...)
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// continue
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// }
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// taskConf, err := this.configure.getWorldtaskById(taskId)
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// if err != nil {
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// this.Error("world_task config not found", logFields...)
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// return err
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// }
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// logFields = append(logFields, log.Field{Key: "id_after", Value: taskConf.IdAfter}, log.Field{Key: "des", Value: taskConf.Des})
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// if taskConf != nil {
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// if taskConf.Des == 2 { //只有世界任务才校验前置
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// if !this.modelWorldtask.IsPreFinished(userTask, taskConf) {
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// this.Debug("世界任务前置任务未完成", logFields...)
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// continue
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// }
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// }
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// nextTaskId = taskConf.IdAfter
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// // 判断玩家等级要求
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// if taskConf.Des == 2 {
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// if user.Lv < taskConf.Lock {
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// logFields = append(logFields, log.Field{Key: "当前lv", Value: user.Lv}, log.Field{Key: "期望等级", Value: taskConf.Lock})
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// this.Debug("等级不满足", logFields...)
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// return comm.NewCustomError(pb.ErrorCode_WorldtaskLvNotEnough)
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// }
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// }
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// //完成任务
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// if err := this.modelWorldtask.finishTask(groupId, taskId, userTask); err != nil {
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// logFields = append(logFields, log.Field{Key: "err", Value: err.Error()})
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// this.Error("世界任务完成", logFields...)
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// return err
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// }
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// this.Debug("任务条件达成完成", logFields...)
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// //发奖
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// if code := this.DispenseRes(session, taskConf.Reword, true); code != pb.ErrorCode_Success {
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// logFields = append(logFields, log.Field{Key: "reward", Value: taskConf.Reword}, log.Field{Key: "code", Value: code})
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// this.Error("资源发放", logFields...)
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// }
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// if nextTaskId != 0 && taskConf.Des == 2 {
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// if err := session.SendMsg(string(this.GetType()), "nexttask", &pb.WorldtaskNexttaskPush{
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// // NextTaskId: nextTaskId,
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// }); err != nil {
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// logFields = append(logFields, log.Field{Key: "err", Value: err.Error()})
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// log.Error("任务条件达成推送", logFields...)
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// } else {
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// this.Debug("推送任务", log.Field{Key: "NextTaskId", Value: nextTaskId})
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// }
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// } else {
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// this.Debug("已经是最后一个任务了", logFields...)
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// }
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// }
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// }
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// }
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// return nil
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// }
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// 获取我的世界任务
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func (this *Worldtask) GetMyWorldtask(uid string) *pb.DBWorldtask {
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wt, err := this.modelWorldtask.getWorldtask(uid)
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if err != nil {
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log.Errorln(err.Error())
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return nil
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}
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return wt
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}
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func (this *Worldtask) BingoAllTask(session comm.IUserSession) error {
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// uid := session.GetUserId()
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// mytask := &pb.DBWorldtask{Uid: uid}
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// tasklist := this.worldtaskConf.GetDataList()
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// for _, conf := range tasklist {
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// //世界任务配置
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// wt := &pb.Worldtask{
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// TaskId: conf.Key,
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// TaskType: conf.Des,
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// }
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// mytask.TaskList = append(mytask.TaskList, wt)
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// }
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// if err := this.modelWorldtask.Add(uid, mytask); err != nil {
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// return err
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// }
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// rsp := &pb.WorldtaskFinishIdsPush{
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// TaskList: mytask.TaskList,
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// }
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return nil //session.SendMsg(string(this.GetType()), "finishids", rsp)
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}
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// bingo世界任务跳跃 支持回退
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func (this *Worldtask) BingoJumpTask(session comm.IUserSession, groupId, taskId int32) error {
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// uid := session.GetUserId()
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// mytask, err := this.modelWorldtask.getWorldtask(uid)
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// if err != nil {
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// return err
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// }
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// mytask.Uid = uid
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// // 更新数据
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// update := map[string]interface{}{}
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// taskConf := this.worldtaskConf.GetDataMap()[taskId]
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// if taskConf == nil {
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// return fmt.Errorf("taskId: %v config is nil", taskId)
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// }
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// //重置taskList
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// mytask.TaskList = []*pb.Worldtask{}
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// //遍历
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// if taskConf.Ontxe != 0 && taskConf.IdAfter != 0 {
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// for _, v := range this.worldtaskConf.GetDataList() {
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// if v.Group == groupId && v.Key <= taskId {
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// wt := &pb.Worldtask{
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// TaskId: v.Key,
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// TaskType: v.Des,
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// }
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// mytask.TaskList = append(mytask.TaskList, wt)
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// }
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// }
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// } else {
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// wt := &pb.Worldtask{
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// TaskId: taskId,
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// TaskType: taskConf.Des,
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// }
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// mytask.TaskList = append(mytask.TaskList, wt)
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// }
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// update = map[string]interface{}{
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// "taskList": mytask.TaskList,
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// }
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// if err := this.modelWorldtask.Change(uid, update); err != nil {
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// return err
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// }
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// rsp := &pb.WorldtaskFinishIdsPush{
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// TaskList: mytask.TaskList,
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// }
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return nil //session.SendMsg(string(this.GetType()), "finishids", rsp)
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}
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