643 lines
20 KiB
Go
643 lines
20 KiB
Go
package stonehenge
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/modules/battle"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"math"
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"strconv"
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)
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//参数校验
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func (this *apiComp) EventCheck(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) {
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if req.Eventid == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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}
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return
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}
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func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) {
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var (
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stone *pb.DBStonehenge
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update map[string]interface{}
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roomConf *cfg.GameStoneRoomData
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err error
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newEvent int32 // 是否有新的事件
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eventConf *cfg.GameStoneEventData
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reward []*pb.UserAtno
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curbuff int32
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newbuff int32 // 新获得的buff
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tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
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)
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update = make(map[string]interface{})
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if errdata = this.EventCheck(session, req); errdata != nil {
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return
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}
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if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.String(),
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Message: err.Error(),
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}
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return
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}
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if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if eventConf.EventType == EventType999 { // 特殊事件处理
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stone.Rooms.Eventid[req.Eventid] = true
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update["rooms"] = stone.Rooms
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{
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Eventid: req.Eventid,
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NewEvent: newEvent,
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Room: stone.Rooms,
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Reward: reward,
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Hero: stone.Hero,
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Userbuff: stone.Userbuff,
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Curbuff: curbuff,
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})
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return
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}
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// EventType29 特殊事件
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if eventConf.EventType != EventType29 && eventConf.EventType != EventType10 {
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if stone.Rooms.Eventid[req.Eventid] { // 重复完成
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeRepeatedReward,
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Title: pb.ErrorCode_StonehengeRepeatedReward.ToString(),
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Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
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}
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return
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}
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}
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update["stageID"] = stone.StageID
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if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if len(eventConf.CostItem) > 0 {
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if errdata = this.module.CheckRes(session, eventConf.CostItem); errdata != nil {
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return
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}
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}
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switch eventConf.EventType {
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case EventType16: // 捡垃圾事件
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user, err := this.module.ModuleUser.GetUser(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(eventConf.Value1, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("DispenseAtno err:+%v", lotteryward)
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}
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}
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case EventType25: // buff 三选一
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lenSelect := len(stone.Rooms.Selectbuff)
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if pos, err := strconv.Atoi(req.Param1); err == nil {
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if lenSelect == 0 || lenSelect <= pos {
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return
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}
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newbuff = stone.Rooms.Selectbuff[pos]
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// 加入收藏
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if conf, err := this.module.configure.GetStoneBuffDataById(newbuff); err == nil {
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stone.Userbuff[newbuff] = 1
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stone.Rooms.Selectbuff = []int32{}
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update["userbuff"] = stone.Userbuff
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this.module.modelStonehengeBook.addStonehengeBook(session.GetUserId(), conf.Type, conf.SkillId)
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stone.Selectcount++ // 记录三选一的次数
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} else {
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newbuff = 0
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}
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} else { // 参数错误
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: err.Error(),
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}
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return
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}
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case EventType14, EventType28: // 战斗事件
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if req.Report == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: fmt.Sprintf("BattleReport is nil"),
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}
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return
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}
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bWin := false
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errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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if errdata != nil {
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// 失败了也要继承血量
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for _, v := range req.Report.Info.Redflist[0].Team {
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if _, ok := stone.Hero[v.Oid]; ok {
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stone.Hero[v.Oid].Currhp = 0
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}
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}
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update["hero"] = stone.Hero
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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// 战斗失败埋点处理
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype225, 1))
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return
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}
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if bWin { // 战斗失败直接返回
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// 掉落奖励
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if conf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err == nil {
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if battleConf, err := this.module.configure.GetBattleConfById(conf.Value1); err == nil {
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user, err := this.module.ModuleUser.GetUser(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(battleConf.RewardLottery, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("DispenseAtno err:+%v", lotteryward)
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}
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}
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}
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}
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}
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for _, v := range req.Report.Info.Redflist[0].Team {
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if _, ok := stone.Hero[v.Oid]; ok {
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stone.Hero[v.Oid].Currhp = 0
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}
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}
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for _, v := range req.Report.Alive {
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if _, ok := stone.Hero[v.Oid]; ok {
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stone.Hero[v.Oid] = v
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}
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}
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for k, v := range stone.Rooms.Passive {
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if conf, err := this.module.configure.GetStoneEventDataById(k); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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} else {
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if conf.EventType == EventType30 { //扣除每名敌方最大生命值
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delete(stone.Rooms.Passive, k)
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} else if conf.EventType == EventType31 {
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v--
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if v <= 0 {
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delete(stone.Rooms.Passive, k)
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}
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}
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}
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}
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update["hero"] = stone.Hero
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if !bWin {
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update["rooms"] = stone.Rooms
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{
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Eventid: req.Eventid,
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NewEvent: newEvent,
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Room: stone.Rooms,
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Reward: reward,
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Hero: stone.Hero,
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Userbuff: stone.Userbuff,
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Curbuff: curbuff,
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})
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return
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}
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case EventType10: // 宝箱事件
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// 通关了才能领取宝箱
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if !stone.Rooms.Complete {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeNoComplete,
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Title: pb.ErrorCode_StonehengeNoComplete.ToString(),
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}
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return
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}
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// 次数校验
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if stone.Rooms.Box[req.Eventid] < eventConf.Value2 {
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user, err := this.module.ModuleUser.GetUser(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(eventConf.Value1, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("DispenseAtno err:+%v", lotteryward)
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}
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}
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stone.Rooms.Box[req.Eventid] += 1 // 更新宝箱进度
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeRewardBoxFailed,
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Title: pb.ErrorCode_StonehengeRewardBoxFailed.ToString(),
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}
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return
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}
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case EventType17, EventType18: // 英雄回血
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var sz []int32 // 获取
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var szHero []string
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for _, v := range stone.Hero {
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if v.Currhp > 0 {
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szHero = append(szHero, v.Oid)
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sz = append(sz, 100)
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}
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}
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for _, v := range comm.GetRandWs(sz, eventConf.Value2) {
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objId := szHero[v]
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maxHp := stone.Hero[objId].Property[battle.AttributesTransBase("hp")]
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stone.Hero[objId].Currhp += int32(math.Floor(float64(maxHp*eventConf.Value1) / 1000)) // 回血
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// 血量上限处理
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if stone.Hero[objId].Currhp > maxHp {
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stone.Hero[objId].Currhp = maxHp
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}
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}
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update["hero"] = stone.Hero
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case EventType19:
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var sz []int32 // 获取
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var szHero []string
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for _, v := range stone.Hero { // 过滤死亡英雄
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if v.Currhp > 0 {
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szHero = append(szHero, v.Oid)
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sz = append(sz, 100)
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}
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}
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for _, v := range comm.GetRandWs(sz, eventConf.Value2) {
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objId := szHero[v]
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stone.Hero[objId].Currhp -= int32(math.Floor(float64(stone.Hero[objId].Currhp*eventConf.Value1) / 1000)) // 扣除当前生命值X(千分比)
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if stone.Hero[objId].Currhp <= 0 { // 不能扣死英雄
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stone.Hero[objId].Currhp = 1
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}
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}
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update["hero"] = stone.Hero
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case EventType20: // 克隆一名英雄
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if _, ok := stone.Hero[req.Param1]; ok {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeHeroRepeated,
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Message: pb.ErrorCode_StonehengeHeroRepeated.ToString(),
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}
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return
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}
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// 查库
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if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), req.Param1); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_HeroNoExist,
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Message: pb.ErrorCode_HeroNoExist.ToString(),
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}
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return
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} else {
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var roles []*pb.BattleRole
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if roles, errdata = this.module.battle.CreateRolesByHeros([]*pb.DBHero{hero}); errdata != nil {
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return
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}
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if len(roles) == 1 {
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roles[0].Tid = 100 + int32(len(stone.Hero))
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stone.Hero[req.Param1] = roles[0]
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}
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}
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update["hero"] = stone.Hero
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case EventType23: // 事件buff 强化// 商店强化
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// EventType23/////////////
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if eventConf.Value2 == 0 { // 强化所有1级buff
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for _, v := range stone.Userbuff {
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if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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if conf.BuffLevel == 1 && conf.Type != 5 { // 5是负面buff
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if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
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delete(stone.Userbuff, v)
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stone.Userbuff[nextConf.BuffId] = 1
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curbuff = nextConf.BuffId
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break
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}
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}
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}
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}
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} else if eventConf.Value2 == 1 { // 强化类型 buff
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itype := eventConf.Value3
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for _, v := range stone.Userbuff {
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if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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if conf.BuffLevel == 1 && conf.Type != itype {
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if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
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delete(stone.Userbuff, v)
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stone.Userbuff[nextConf.BuffId] = 1
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curbuff = nextConf.BuffId
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break
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}
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}
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}
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}
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} else if eventConf.Value2 == 2 { // 强化品质buff
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quility := eventConf.Value3
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for _, v := range stone.Userbuff {
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if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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if conf.BuffLevel == 1 && conf.Quality == quility && conf.Type != 5 {
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if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
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delete(stone.Userbuff, v)
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stone.Userbuff[nextConf.BuffId] = 1
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curbuff = nextConf.BuffId
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break
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}
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}
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}
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}
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}
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//////////////end EventType23
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case EventType29:
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if num, err := strconv.Atoi(req.Param1); err == nil {
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buffid := int32(num) // 随机获得n个buff
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if _, ok := stone.Userbuff[buffid]; ok {
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if oldbufConf, e := this.module.configure.GetStoneBuffDataById(buffid); e == nil {
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if oldbufConf.BuffUpgradeCost.N > 0 {
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{oldbufConf.BuffUpgradeCost}, true); errdata != nil { // 校验消耗
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return
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}
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}
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: e.Error(),
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}
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return
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}
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if newbufConf, e := this.module.configure.GetStoneBuffDataById(buffid + 1); e == nil {
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stone.Userbuff[newbufConf.BuffId] = 1
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delete(stone.Userbuff, buffid) // 删除旧buff
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update["userbuff"] = stone.Userbuff
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curbuff = newbufConf.BuffId
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: e.Error(),
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}
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return
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}
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}
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}
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case EventType13: // 扣除背包中指定道具数量
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amount := this.module.ModuleItems.QueryItemAmount(session.GetUserId(), strconv.Itoa(int(eventConf.Value2))) // 查询道具的数量
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if amount > 0 {
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if n := math.Floor(float64(int32(amount)*eventConf.Value1) / 1000); n > 0 {
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atn := &cfg.Gameatn{
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A: "item",
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T: strconv.Itoa(int(eventConf.Value2)),
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N: int32(n),
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}
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{atn}, true); errdata != nil {
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return
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}
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}
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}
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case EventType24: // 增加背包中指定道具数量
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amount := this.module.ModuleItems.QueryItemAmount(session.GetUserId(), strconv.Itoa(int(eventConf.Value2)))
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if amount > 0 {
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if n := math.Floor(float64(int32(amount)*eventConf.Value1) / 1000); n > 0 {
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atn := &cfg.Gameatn{
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A: "item",
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T: strconv.Itoa(int(eventConf.Value2)),
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N: int32(n),
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}
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if errdata, reward = this.module.DispenseAtno(session, []*cfg.Gameatn{atn}, true); errdata != nil {
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this.module.Debugf("DispenseAtno err:+%v", atn)
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}
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}
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}
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case EventType26: //所有1级buff强化至2级
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// 查询所有1级buff
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for _, v := range stone.Userbuff {
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if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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if conf.BuffLevel == 1 {
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// 是否有2级
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if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil {
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delete(stone.Userbuff, v)
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stone.Userbuff[nextConf.BuffId] = 1
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}
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}
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}
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}
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update["userbuff"] = stone.Userbuff
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case EventType22: //
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lenSelect := len(stone.Rooms.Selectbuff)
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if pos, err := strconv.Atoi(req.Param1); err == nil {
|
||
if lenSelect == 0 || lenSelect <= pos {
|
||
return
|
||
}
|
||
delbuff := stone.Rooms.Selectbuff[pos]
|
||
if _, ok := stone.Userbuff[delbuff]; ok {
|
||
delete(stone.Userbuff, delbuff)
|
||
update["userbuff"] = stone.Userbuff
|
||
} else {
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_ReqParameterError,
|
||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
return
|
||
}
|
||
} else { // 参数错误
|
||
errdata = &pb.ErrorData{
|
||
Code: pb.ErrorCode_ReqParameterError,
|
||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||
Message: err.Error(),
|
||
}
|
||
return
|
||
}
|
||
}
|
||
stone.Rooms.Eventid[req.Eventid] = true //
|
||
// 校验事件有后续事件
|
||
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
|
||
newEvent = eventConf.PostEvent
|
||
this.module.modelStonehenge.AddNewEvent([]int32{eventConf.PostEvent}, stone)
|
||
|
||
} else { // 没有后置事件的事件处理特权事件
|
||
// 查特权
|
||
for _, v := range stone.Privilege {
|
||
if v == pb.StonehengePrivilege_StonehengePrivilege_4 ||
|
||
v == pb.StonehengePrivilege_StonehengePrivilege_5 ||
|
||
v == pb.StonehengePrivilege_StonehengePrivilege_6 { // 4 5 6 特权
|
||
if p, err := this.module.configure.getGameStonePrivilegeData(int32(v)); err != nil {
|
||
if stone.Selectcount > p.Value2 { // 达到指定次数
|
||
if _, ok := stone.Privilegeevent[int32(v)]; !ok {
|
||
// 记录buff 三选一的次数
|
||
if stone.Selectcount == p.Value2 { //可额外触发一次随机buff三选一事件
|
||
if c, err := this.module.configure.getGameStonePrivilegeData(3); err != nil {
|
||
newEvent = c.Value1
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
break
|
||
}
|
||
}
|
||
}
|
||
stone.Rooms.Complete = true
|
||
for _, v := range roomConf.Condition {
|
||
for k, ok := range stone.Rooms.Eventid {
|
||
if !ok {
|
||
if tmp, err := this.module.configure.GetStoneEventDataById(k); err == nil {
|
||
if tmp.EventType == v {
|
||
stone.Rooms.Complete = false
|
||
break
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if !stone.Rooms.Complete {
|
||
break
|
||
}
|
||
}
|
||
|
||
// if stone.Rooms.Complete { // 完成关卡 发放当前关奖励
|
||
// if conf := this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes); conf != nil {
|
||
// if len(conf.FirstReward) > 0 {
|
||
// if errdata, reward = this.module.DispenseAtno(session, conf.FirstReward, true); errdata != nil {
|
||
// return
|
||
// }
|
||
// }
|
||
// }
|
||
// // 记录首通
|
||
// // stone.Reward[stone.StageID] = true
|
||
// // update["reward"] = stone.Reward
|
||
// }
|
||
if len(eventConf.CostItem) > 0 {
|
||
if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil { //真正的消耗
|
||
return
|
||
}
|
||
}
|
||
update["rooms"] = stone.Rooms
|
||
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
||
session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{
|
||
Eventid: req.Eventid,
|
||
NewEvent: newEvent,
|
||
Room: stone.Rooms,
|
||
Reward: reward,
|
||
Hero: stone.Hero,
|
||
Userbuff: stone.Userbuff,
|
||
Curbuff: curbuff,
|
||
})
|
||
|
||
// 埋点处理
|
||
for k := range stone.Rooms.Eventid { // 首次触发指定ID的事件
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype215, k))
|
||
}
|
||
var totalhp int32
|
||
//上阵英雄都为指定职业
|
||
if eventConf.EventType == EventType28 { // 必须是战斗类型才可以触发
|
||
var job int32
|
||
for _, v := range req.Report.Info.Redflist[0].Team {
|
||
if v.HeroID != "" {
|
||
if h, err := this.module.ModuleTools.GetHeroConfig(v.HeroID); err == nil {
|
||
if job == 0 {
|
||
job = h.Job
|
||
}
|
||
if job != h.Job {
|
||
job = 0
|
||
break
|
||
}
|
||
}
|
||
maxHp := v.Property[battle.AttributesTransBase("hp")]
|
||
totalhp += v.Currhp * 1000 / maxHp
|
||
}
|
||
}
|
||
if job != 0 { // 上阵英雄都为指定职业
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype216, job, stone.StageID)) //上阵英雄都为指定职业,击败石阵秘境中指定关卡的首领
|
||
}
|
||
for _, v := range stone.Webuff {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype217, v, stone.StageID))
|
||
}
|
||
for _, v := range stone.Enemybuff {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype217, v, stone.StageID))
|
||
}
|
||
// Rtype218 统计类型
|
||
var buffType map[int32]int32
|
||
buffType = make(map[int32]int32, 0)
|
||
for _, v := range stone.Webuff {
|
||
if conf, err := this.module.configure.GetStoneBuffDataById(v); err != nil {
|
||
buffType[conf.Type]++
|
||
}
|
||
|
||
}
|
||
for _, v := range stone.Enemybuff {
|
||
if conf, err := this.module.configure.GetStoneBuffDataById(v); err != nil {
|
||
buffType[conf.Type]++
|
||
}
|
||
}
|
||
for k, v := range buffType {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype218, k, v, stone.StageID)) //携带指定类型、≥指定数量的buff,击败石阵秘境中指定关卡的首领
|
||
}
|
||
// 累计击败石阵秘境任意关卡的首领N次
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype219, stone.StageID))
|
||
|
||
//击败指定关卡的首领时,背包中指定道具数量≥指定数量
|
||
if item, err := this.module.ModuleItems.QueryUserPack(session.GetUserId()); err != nil {
|
||
for _, v := range item {
|
||
if v.Amount > 0 {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype222, stone.StageID, utils.ToInt32(v.ItemId), int32(v.Amount)))
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype226, stone.StageID, utils.ToInt32(v.ItemId), int32(v.Amount)))
|
||
}
|
||
}
|
||
}
|
||
//击败石阵秘境中指定关卡的首领时,每名上阵英雄血量≤比例(千分比)
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype224, totalhp, stone.StageID))
|
||
}
|
||
|
||
// 强化商店
|
||
if eventConf.EventType == EventType29 {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype220, 1)) // 强化buff 埋点
|
||
}
|
||
// 累计获得指定类型buff
|
||
if eventConf.EventType == EventType25 {
|
||
if newbuff != 0 {
|
||
if conf, err := this.module.configure.GetStoneBuffDataById(newbuff); err == nil {
|
||
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype221, conf.Type, 1)) //累计获得N个指定类型的buff
|
||
}
|
||
}
|
||
}
|
||
|
||
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
|
||
if len(tasks) > 0 {
|
||
this.module.ModuleBuried.TriggerBuried(session, tasks...)
|
||
}
|
||
if len(reward) > 0 {
|
||
this.module.WriteUserLog(session.GetUserId(), "StonehengeEventReq", reward)
|
||
}
|
||
})
|
||
|
||
return
|
||
}
|