192 lines
5.5 KiB
Go
192 lines
5.5 KiB
Go
package stonehenge
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"strconv"
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)
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//参数校验
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func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
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if req.Stageid == 0 || len(req.Hid) == 0 || req.BuffType == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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}
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return
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}
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//进入关卡 选择英雄和buff 一起处理
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func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
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var (
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stone *pb.DBStonehenge
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update map[string]interface{}
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heros []*pb.DBHero
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portal int32 // 生成传送门 构造房间数据
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confStage *cfg.GameStoneStageData
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curRoomConf *cfg.GameStoneRoomData // 当前房间
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//szBuff []int32
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err error
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szEvent []int32
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roles []*pb.BattleRole
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reward []*cfg.Gameatn
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)
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update = make(map[string]interface{})
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if errdata = this.EnterLevelCheck(session, req); errdata != nil {
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return
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}
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confStage = this.module.configure.GetStageConfByStageid(req.Stageid, 1)
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if confStage == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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}
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return
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}
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portal = confStage.RoomGroup
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this.module.Debugf("%v", confStage)
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if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.String(),
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Message: err.Error(),
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}
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return
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}
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if len(stone.Hero) != 0 || len(stone.Addweight) != 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeEnterRoomFailed,
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Title: pb.ErrorCode_StonehengeEnterRoomFailed.ToString(),
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}
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return
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}
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stone.Hero = make(map[string]*pb.BattleRole)
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// 查库
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for _, hid := range req.Hid {
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if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), hid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_HeroNoExist,
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Message: pb.ErrorCode_HeroNoExist.ToString(),
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}
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return
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} else {
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heros = append(heros, hero)
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}
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}
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if roles, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {
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return
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}
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if len(roles) == len(req.Hid) {
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for i, v := range req.Hid {
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roles[i].Tid = 100 + int32(i)
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stone.Hero[v] = roles[i]
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}
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}
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update["hero"] = stone.Hero
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stone.Addweight[req.BuffType] = 1
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update["addweight"] = stone.Addweight
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if r := this.module.configure.GetRoomGroupDataByLottery(portal); len(r) > 0 {
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if curRoomConf, err = this.module.configure.GetStoneRoomDataById(r[0]); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: fmt.Sprintf("GetRoomGroupDataByLottery :%d", portal),
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}
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return
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}
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stone.Rooms = &pb.RoomData{
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Eventid: map[int32]bool{},
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Portal: this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup),
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Selectbuff: []int32{},
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Complete: false,
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Index: 1,
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Roomid: curRoomConf.RoomId, // 第一个房间的房间id读配置
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}
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if curRoomConf.EventrewardGroup != 0 { // 垃圾事件组
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szEvent = append(szEvent, curRoomConf.EventrewardGroup)
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}
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if curRoomConf.EventBattleGroup != 0 { // 战斗事件组
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szEvent = append(szEvent, curRoomConf.EventBattleGroup)
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}
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if curRoomConf.EventStoryNpcGroup != 0 { // 剧情NPC事件组
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szEvent = append(szEvent, curRoomConf.EventStoryNpcGroup)
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}
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if curRoomConf.EventTreasureGroup != 0 { // 宝箱奖励事件组
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szEvent = append(szEvent, curRoomConf.EventTreasureGroup)
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}
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if curRoomConf.EventStoreGroup != 0 { // 商店事件组
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szEvent = append(szEvent, curRoomConf.EventStoreGroup)
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}
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if len(szEvent) > 0 {
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event := this.module.configure.GetEventGroupDataByLottery(szEvent...)
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for _, v := range event {
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stone.Rooms.Eventid[v] = false
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}
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this.module.modelStonehenge.AddNewEvent(event, stone)
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}
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// 特权校验
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for _, v := range stone.Privilege {
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if int32(v) == 8 {
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if c, e := this.module.configure.getGameStonePrivilegeData(8); e != nil {
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res := &cfg.Gameatn{
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A: "item",
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T: strconv.Itoa(int(c.Value1)),
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N: c.Value2,
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}
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reward = append(reward, res)
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}
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break
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}
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}
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if errdata = this.module.DispenseRes(session, reward, true); errdata != nil {
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return
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}
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// stageid 赋值
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stone.StageID = req.Stageid
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update["stageID"] = stone.StageID
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update["rooms"] = stone.Rooms
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stone.CurRoomIndes = 1 // 第一次进房间 默认第一关
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update["curRoomIndes"] = stone.CurRoomIndes
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "enterlevel", &pb.StonehengeEnterLevelResp{
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Hero: stone.Hero,
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Room: stone.Rooms,
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})
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var tasks []*pb.BuriedParam
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for _, v := range szEvent { // 首次触发指定ID的事件
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if c, e := this.module.configure.GetStoneEventDataById(v); e == nil {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype223, c.EventType, 1))
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}
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}
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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if len(tasks) > 0 {
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this.module.ModuleBuried.TriggerBuried(session, tasks...)
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}
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if len(reward) > 0 {
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this.module.WriteUserLog(session.GetUserId(), "StonehengeEnterLevelReq", reward)
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}
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})
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return
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}
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