101 lines
2.9 KiB
Go
101 lines
2.9 KiB
Go
package enchant
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (code pb.ErrorCode) {
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if req.BossType <= 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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///挑战主线关卡
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func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
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var (
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mapData map[string]interface{}
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bWin bool // 战斗是否胜利
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score int32 // 通关获得分数
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)
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mapData = make(map[string]interface{}, 0)
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// reward = make([]*cfg.Gameatn, 0)
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code = this.ChallengeOverCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_PagodaNotFound
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return
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}
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conf := this.module.configure.GetGlobalConf()
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if conf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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costRes := conf.EnchantbossCos
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if costRes == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
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code = pb.ErrorCode_EnchantNoChallengeCount
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return
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}
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cfgEnchant := this.module.configure.GetEnchantBossConfigData(req.BossType)
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if cfgEnchant == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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// 校验门票数量够不够
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if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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return
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}
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// check
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code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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if code != pb.ErrorCode_Success {
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return
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}
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amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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if amount < conf.EnchantbossMax { // 挑战卷 小于副本最大存储数的时候开始恢复
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enchant.RecoveryTime = configure.Now().Unix()
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mapData["recoveryTime"] = enchant.RecoveryTime
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}
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if bWin {
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this.module.CheckRank(session.GetUserId(), req.BossType, enchant, req.Report, req.Score)
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}
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enchant.Boss[req.BossType] = req.Score // 获得的积分
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// 发放通关随机奖励
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for _, v := range cfgEnchant {
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if score >= v.ScoreLow && score <= v.ScoreUp {
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for _, v1 := range v.RewardDrop {
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reward := this.module.configure.GetDropReward(v1) // 获取掉落奖励
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if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
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return
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}
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}
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}
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}
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mapData["bossTime"] = enchant.BossTime
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mapData["boss"] = enchant.Boss
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), EnchantChallengeOverResp, &pb.EnchantChallengeOverResp{Data: enchant})
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return
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}
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