go_dreamfactory/sys/configure/structs/Game.Captaintext.go
2022-10-12 11:24:55 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCaptaintext struct {
_dataMap map[string]*GameCaptaintextData
_dataList []*GameCaptaintextData
}
func NewGameCaptaintext(_buf []map[string]interface{}) (*GameCaptaintext, error) {
_dataList := make([]*GameCaptaintextData, 0, len(_buf))
dataMap := make(map[string]*GameCaptaintextData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCaptaintextData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Hero] = _v
}
}
return &GameCaptaintext{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCaptaintext) GetDataMap() map[string]*GameCaptaintextData {
return table._dataMap
}
func (table *GameCaptaintext) GetDataList() []*GameCaptaintextData {
return table._dataList
}
func (table *GameCaptaintext) Get(key string) *GameCaptaintextData {
return table._dataMap[key]
}