go_dreamfactory/modules/smithy/api_forgeequip.go

210 lines
6.8 KiB
Go

package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ForgeEquipCheck(session comm.IUserSession, req *pb.SmithyForgeEquipReq) (code pb.ErrorCode) {
if req.ReelId == 0 || req.Lava < 0 || req.Quality < 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
// 打造装备
func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEquipReq) (code pb.ErrorCode, data proto.Message) {
var (
stove *pb.DBStove
err error
update map[string]interface{}
costRes []*cfg.Gameatn
customLv int32 // 定制装备的等级
rsp *pb.SmithyForgeEquipResp
needTemperatureCos int32 // 需要消耗的温度
maxT int32
)
rsp = &pb.SmithyForgeEquipResp{}
update = make(map[string]interface{})
code = this.ForgeEquipCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
stove, err = this.module.modelStove.getSmithyStoveList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
reelcfg := this.module.configure.GetSmithyReelConfigData(req.ReelId)
if reelcfg == nil {
code = pb.ErrorCode_ReqParameterError // 没有找到该类型的图纸信息
return
}
// 校验图纸是否激活
if _, ok := stove.Data[req.ReelId]; !ok { // 是不是首次打造
if !this.module.configure.CheckSmithyFirstReelConfigData(reelcfg.Type, req.ReelId) { // 没有激活图纸
code = pb.ErrorCode_SmithyNoReel
return
}
stove.Data[req.ReelId] = &pb.Mastery{
Lv: 1,
Value: 0,
}
}
// 是否是精益打造
if req.Quality > 0 {
costRes = append(costRes, reelcfg.RefineCos)
}
// 校验是不是装备定制打造
if req.SuiteId != 0 {
// 检查消耗
if code = this.module.CheckRes(session, []*cfg.Gameatn{reelcfg.CustomizedCos1}); code != pb.ErrorCode_Success {
return
}
costRes = append(costRes, reelcfg.CustomizedCos1)
if req.Position == -1 {
if code = this.module.CheckRes(session, []*cfg.Gameatn{reelcfg.CustomizedCos2}); code != pb.ErrorCode_Success {
return
}
costRes = append(costRes, reelcfg.CustomizedCos2)
}
// 随机权重 获取等级
index := this.module.modelStove.GetRandEquipLv(reelcfg.CustomizedLvDistribution)
if int32(len(reelcfg.CustomizedLv)) > index {
customLv = reelcfg.CustomizedLv[index]
}
}
needTemperatureCos = reelcfg.TemperatureCos
// 熟练度减少的温度
t := this.module.modelStove.CheckTemperature(req.ReelId, stove.Data[req.ReelId].Lv)
needTemperatureCos = reelcfg.TemperatureCos * (1000 - t) / 1000 // 千分比
if req.Lava > 0 { // 是否是熔岩打造
exemption := this.module.configure.GetGlobalConf().ExemptionTemperatureCos // 预计消耗温度
exemption_TemperatureCosNum := this.module.configure.GetGlobalConf().ExemptionTemperatureCosNum
exemption_TemperatureCosNum = req.Lava * exemption_TemperatureCosNum
if needTemperatureCos > exemption_TemperatureCosNum {
code = pb.ErrorCode_SmithyLackLava // 缺少熔岩
return
}
// 检查消耗
lavaCost := &cfg.Gameatn{
A: exemption.A,
T: exemption.T,
N: exemption.N * req.Lava,
}
if code = this.module.CheckRes(session, []*cfg.Gameatn{lavaCost}); code != pb.ErrorCode_Success {
return
}
costRes = append(costRes, lavaCost)
} else {
// 检查炉温 是否够
if stove.Temperature < needTemperatureCos {
code = pb.ErrorCode_SmithyNoTemperature // 炉温不够 直接返回
return
}
stove.Temperature -= needTemperatureCos // 消耗温度
update["temperature"] = stove.Temperature
}
costRes = append(costRes, reelcfg.BasicCos...)
subAtn := this.module.modelStove.CheckForgeConsume(req.ReelId, stove.Data[req.ReelId].Lv)
//costRes = append(costRes, subAtn...)
// 异常处理 防止不消耗该道具 但是技能做了该道具的减免
for _, v := range costRes {
for _, v1 := range subAtn {
if v.A == v1.A && v.T == v1.T {
v.N += v1.N
}
}
if v.N < 0 {
v.N = 0
}
}
if code = this.module.CheckRes(session, costRes); code != pb.ErrorCode_Success {
return
}
if code = this.module.ConsumeRes(session, costRes, true); code != pb.ErrorCode_Success {
return
}
// 装备资源分发
if customLv > 0 { //
sz := make([]int32, 4) // 最高 4个品质
// 获得极品权重
sz[3] = this.module.modelStove.StoveToolsQualityProbability(stove)
if equip, code1 := this.module.ModuleEquipment.GetForgeEquip(session, req.SuiteId, req.Position, customLv, sz); code1 == pb.ErrorCode_Success {
rsp.Equip = append(rsp.Equip, equip)
} else {
code = code1
return
}
} else {
res := this.module.configure.GetDropReward(reelcfg.BasicDrop)
//res := this.module.configure.GetSmithyDropReward(reelcfg.BasicDrop)
if err, atno := this.module.DispenseAtno(session, res, true); err == pb.ErrorCode_Success {
for _, v := range atno {
if eq, err1 := this.module.ModuleEquipment.QueryEquipment(session.GetUserId(), v.O); err1 == pb.ErrorCode_Success {
rsp.Equip = append(rsp.Equip, eq)
}
}
}
}
if stoveLvConf := this.module.configure.GetSmithyStoveConf(stove.Lv); stoveLvConf != nil {
maxT = stoveLvConf.MaxTemperature
}
if stove.RecoveTime == 0 && stove.Temperature <= maxT {
stove.RecoveTime = configure.Now().Unix()
update["recoveTime"] = stove.RecoveTime
}
stove.Data[req.ReelId].Value += 1
stove.Forge[req.ReelId] += 1
update["data"] = stove.Data
update["forge"] = stove.Forge // 打造次数
this.module.modelStove.updateSmithyStove(session.GetUserId(), update)
// 检查是否提升了熟练度等级
nextProficiency := this.module.configure.GetSmithyProficileData(req.ReelId, stove.Data[req.ReelId].Lv+1)
if nextProficiency != nil && nextProficiency.Proficiency <= stove.Data[req.ReelId].Value { // 提升熟练度
stove.Data[req.ReelId].Lv += 1
stove.Data[req.ReelId].Value = 0
// 校验是否解锁了新的图纸
if nextProficiency.Type == comm.SmithyReelType3 {
stove.Data[nextProficiency.Value1] = &pb.Mastery{
Lv: 1,
Value: 0,
}
}
// 是否解锁新套装
if nextProficiency.Type == comm.SmithyReelType4 {
if rst, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
rst.SuiteId = append(rst.SuiteId, nextProficiency.Value1)
update := make(map[string]interface{}, 0)
update["suiteId"] = rst.SuiteId
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update)
}
}
}
rsp.Data = stove
session.SendMsg(string(this.module.GetType()), "forgeequip", rsp)
// 更新图鉴信息
for _, v := range rsp.Equip {
if equipConf := this.module.configure.GetEquipmentConfigureById(v.CId); equipConf != nil { // 获取装备等级
this.module.modelAtlas.CheckActivateAtlas(session.GetUserId(), v.CId, equipConf.Star, int32(len(v.AdverbEntry)+1), stove.Forge[req.ReelId])
}
}
return
}