go_dreamfactory/sys/configure/structs/game.atn.go
2022-06-28 12:03:14 +08:00

49 lines
1.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_atn struct {
A string //资源类型
T string //资源名称
N int32 //数量
}
func (Game_atn) GetTypeId() int {
return -1770297697
}
func NewGame_atn(_buf map[string]interface{}) (_v *Game_atn, err error) {
_v = &Game_atn{}
{
var _ok_ bool
if _v.A, _ok_ = _buf["a"].(string); !_ok_ {
err = errors.New("a error")
return
}
}
{
var _ok_ bool
if _v.T, _ok_ = _buf["t"].(string); !_ok_ {
err = errors.New("t error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ {
err = errors.New("n error")
return
}
_v.N = int32(_tempNum_)
}
return
}