go_dreamfactory/modules/uigame/api_latticegrid.go
2023-08-11 15:54:00 +08:00

143 lines
3.9 KiB
Go

package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) LatticeGridCheck(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) {
if req.Hdid == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
return
}
// 走迷宫格子
func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) {
if errdata = this.LatticeGridCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
var (
latticeConf *cfg.GameUiGameLatticeData
err error
atno []*pb.UserAtno
conf *cfg.GameUiGameConsumData
)
update := make(map[string]interface{}, 0)
list, _ := this.module.modelLattice.getLatticeList(session.GetUserId(), req.Hdid)
if latticeConf, err = this.module.configure.GetLatticeConf(list.Floor); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if list.Floor > 1 { // 移动到出生点 直接去上一层
if latticeConf.Bornpos == req.Grid {
list.Floor -= 1
update["floor"] = list.Floor
list.Curpos = 0
update["curpos"] = list.Curpos
this.module.modelLattice.modifyLatticeListByObjId(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{
Data: list,
Atno: atno,
})
return
}
}
if v1, ok := list.Lattice[list.Floor]; ok {
if _, ok := v1.Data[req.Grid]; ok {
list.Curpos = req.Grid
if req.Grid == latticeConf.Outpos { // 宝箱关
list.Floor += 1
// 校验是不是达到最大层数
if _, e := this.module.configure.GetLatticeConf(list.Floor); e != nil {
list.Floor -= 1
} else {
list.Curpos = 0
}
update["floor"] = list.Floor
if list.Total < list.Floor {
list.Total = list.Floor
update["total"] = list.Total
}
}
update["curpos"] = list.Curpos
this.module.modelLattice.modifyLatticeListByObjId(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{
Data: list,
Atno: atno,
})
return
}
list.Lattice[list.Floor].Data[req.Grid] = 1
} else {
list.Lattice[list.Floor] = &pb.LatticeData{
Data: map[int32]int32{req.Grid: 1},
}
}
// 校验消耗
if conf, err = this.module.configure.GetLatticeConsumConf(); err != nil {
if conf.Cost.N > 0 {
if errdata = this.module.CheckRes(session, []*cfg.Gameatn{conf.Cost}); errdata != nil { // 消耗校验
return
}
}
}
for _, v := range latticeConf.Chestspos {
if v == req.Grid { // 发现是宝箱
if errdata, atno = this.module.DispenseAtno(session, latticeConf.Chestsward, true); errdata != nil {
return
}
break
}
}
if len(atno) == 0 { // 普通格子奖励
if len(conf.Costget) > 0 {
if errdata, atno = this.module.DispenseAtno(session, conf.Costget, true); errdata != nil {
return
}
}
}
if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{conf.Cost}, true); errdata != nil {
return
}
update["lattice"] = list.Lattice
// 如果是下一关
if req.Grid == latticeConf.Outpos {
list.Floor += 1
// 校验是不是达到最大层数
if _, e := this.module.configure.GetLatticeConf(list.Floor); e != nil {
list.Floor -= 1
} else {
req.Grid = 0 // 重置出生点
}
update["floor"] = list.Floor
if list.Total < list.Floor {
list.Total = list.Floor
update["total"] = list.Total
}
}
list.Curpos = req.Grid
update["curpos"] = list.Curpos
this.module.modelLattice.modifyLatticeListByObjId(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{
Data: list,
Atno: atno,
})
return
}