91 lines
2.4 KiB
Go
91 lines
2.4 KiB
Go
package island
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"math"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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type modelComp struct {
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modules.MCompModel
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module *IsLand
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}
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func (this *modelComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompModel.Init(service, module, comp, options)
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this.TableName = comm.TableIsLand
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this.module = module.(*IsLand)
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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// 读取数据
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func (this *modelComp) getmodel(uid string) (result *pb.DBIsland, err error) {
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result = &pb.DBIsland{}
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if err = this.Get(uid, result); err != nil && err != mgo.MongodbNil {
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this.module.Errorln(err)
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}
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if err == mgo.MongodbNil {
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result = &pb.DBIsland{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Opentime: utils.GetMonthStart(),
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Islands: make(map[int32]*pb.DBIslandItem),
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Nodes: make(map[int32]int32),
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}
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if err = this.Add(uid, result); err != nil {
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this.module.Errorln(err)
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return
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}
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}
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err = nil
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return
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}
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//计算属性
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func (this *modelComp) compute(info *pb.DBIsland, heros []*pb.DBHero) (err error) {
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var (
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node *cfg.GamePuggsySkillData
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property map[string]int32 = make(map[string]int32)
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)
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for k, v := range info.Nodes {
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if node, err = this.module.configure.getGamePuggsySkilllvData(k, v); err != nil {
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this.module.Errorln(err)
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return
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}
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for _, v := range node.Upgrade {
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property[v.A] += v.N
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}
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}
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for _, hero := range heros {
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for k, v := range property {
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hero.Property[k] += v
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}
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for k, v := range hero.Property {
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switch k {
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case comm.AtkPro:
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hero.Property[comm.Atk] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Atk])))
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case comm.DefPro:
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hero.Property[comm.Def] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Def])))
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case comm.HpPro:
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hero.Property[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Hp])))
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case comm.SpeedPro:
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hero.Property[comm.Speed] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Speed])))
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}
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}
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}
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return
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}
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