go_dreamfactory/modules/island/model.go
2023-11-17 09:43:43 +08:00

91 lines
2.4 KiB
Go

package island
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"math"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelComp struct {
modules.MCompModel
module *IsLand
}
func (this *modelComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompModel.Init(service, module, comp, options)
this.TableName = comm.TableIsLand
this.module = module.(*IsLand)
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
// 读取数据
func (this *modelComp) getmodel(uid string) (result *pb.DBIsland, err error) {
result = &pb.DBIsland{}
if err = this.Get(uid, result); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
}
if err == mgo.MongodbNil {
result = &pb.DBIsland{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Opentime: utils.GetMonthStart(),
Islands: make(map[int32]*pb.DBIslandItem),
Nodes: make(map[int32]int32),
}
if err = this.Add(uid, result); err != nil {
this.module.Errorln(err)
return
}
}
err = nil
return
}
//计算属性
func (this *modelComp) compute(info *pb.DBIsland, heros []*pb.DBHero) (err error) {
var (
node *cfg.GamePuggsySkillData
property map[string]int32 = make(map[string]int32)
)
for k, v := range info.Nodes {
if node, err = this.module.configure.getGamePuggsySkilllvData(k, v); err != nil {
this.module.Errorln(err)
return
}
for _, v := range node.Upgrade {
property[v.A] += v.N
}
}
for _, hero := range heros {
for k, v := range property {
hero.Property[k] += v
}
for k, v := range hero.Property {
switch k {
case comm.AtkPro:
hero.Property[comm.Atk] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Atk])))
case comm.DefPro:
hero.Property[comm.Def] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Def])))
case comm.HpPro:
hero.Property[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Hp])))
case comm.SpeedPro:
hero.Property[comm.Speed] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Speed])))
}
}
}
return
}