85 lines
2.4 KiB
Go
85 lines
2.4 KiB
Go
package stonehenge
|
|
|
|
import (
|
|
"fmt"
|
|
"go_dreamfactory/comm"
|
|
"go_dreamfactory/pb"
|
|
cfg "go_dreamfactory/sys/configure/structs"
|
|
)
|
|
|
|
// 参数校验
|
|
func (this *apiComp) BattleOverCheck(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) {
|
|
if req.Eventid == 0 {
|
|
errdata = &pb.ErrorData{
|
|
Code: pb.ErrorCode_ReqParameterError,
|
|
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
|
}
|
|
return
|
|
}
|
|
return
|
|
}
|
|
|
|
// /挑战主线关卡
|
|
func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) {
|
|
var (
|
|
isWin bool
|
|
update map[string]interface{}
|
|
roomConf *cfg.GameStoneRoomData
|
|
eventConf *cfg.GameStoneEventData
|
|
newEvent int32 // 是否有新的事件
|
|
err error
|
|
)
|
|
errdata, isWin = this.module.battle.CheckBattleReport(session, req.Report)
|
|
if errdata != nil {
|
|
return
|
|
}
|
|
if !isWin {
|
|
return
|
|
}
|
|
update = make(map[string]interface{})
|
|
stone := this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
|
|
if _, ok := stone.Rooms.Eventid[req.Eventid]; !ok { // 不存在该事件
|
|
errdata = &pb.ErrorData{
|
|
Code: pb.ErrorCode_ReqParameterError,
|
|
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
|
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
|
|
}
|
|
return
|
|
}
|
|
if stone.Rooms.Eventid[req.Eventid] { // 重复完成
|
|
errdata = &pb.ErrorData{
|
|
Code: pb.ErrorCode_StonehengeRepeatedReward,
|
|
Title: pb.ErrorCode_StonehengeRepeatedReward.ToString(),
|
|
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
|
|
}
|
|
return
|
|
}
|
|
update["stageID"] = stone.StageID
|
|
if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
|
|
return
|
|
}
|
|
|
|
if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
|
|
return
|
|
}
|
|
// 校验事件有后续事件
|
|
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
|
|
newEvent = eventConf.PostEvent
|
|
stone.Rooms.Eventid[newEvent] = false //
|
|
stone.Rooms.Eventid[req.Eventid] = true //
|
|
}
|
|
|
|
// 校验是否通关
|
|
for _, v := range roomConf.Condition {
|
|
if v == eventConf.EventType {
|
|
stone.Rooms.Complete = true
|
|
}
|
|
}
|
|
|
|
update["rooms"] = stone.Rooms
|
|
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
|
session.SendMsg(string(this.module.GetType()), "battleover", &pb.StonehengeBattleOverResp{}) // 数据推送
|
|
|
|
return
|
|
}
|