go_dreamfactory/modules/stonehenge/api_challengeover.go
2023-07-26 19:51:37 +08:00

85 lines
2.4 KiB
Go

package stonehenge
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) BattleOverCheck(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) {
if req.Eventid == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
return
}
// /挑战主线关卡
func (this *apiComp) BattleOver(session comm.IUserSession, req *pb.StonehengeBattleOverReq) (errdata *pb.ErrorData) {
var (
isWin bool
update map[string]interface{}
roomConf *cfg.GameStoneRoomData
eventConf *cfg.GameStoneEventData
newEvent int32 // 是否有新的事件
err error
)
errdata, isWin = this.module.battle.CheckBattleReport(session, req.Report)
if errdata != nil {
return
}
if !isWin {
return
}
update = make(map[string]interface{})
stone := this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
if _, ok := stone.Rooms.Eventid[req.Eventid]; !ok { // 不存在该事件
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
}
return
}
if stone.Rooms.Eventid[req.Eventid] { // 重复完成
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengeRepeatedReward,
Title: pb.ErrorCode_StonehengeRepeatedReward.ToString(),
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
}
return
}
update["stageID"] = stone.StageID
if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
return
}
if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
return
}
// 校验事件有后续事件
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
newEvent = eventConf.PostEvent
stone.Rooms.Eventid[newEvent] = false //
stone.Rooms.Eventid[req.Eventid] = true //
}
// 校验是否通关
for _, v := range roomConf.Condition {
if v == eventConf.EventType {
stone.Rooms.Complete = true
}
}
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "battleover", &pb.StonehengeBattleOverResp{}) // 数据推送
return
}