go_dreamfactory/modules/hunting/api_challengeover.go
2023-05-31 18:17:21 +08:00

187 lines
6.6 KiB
Go

package hunting
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"strconv"
)
//参数校验
func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) {
if req.BossType <= 0 && req.Difficulty > 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
///挑战主线关卡
func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
mapData map[string]interface{}
newChallenge bool // 新的关卡
reward []*cfg.Gameatn
bWin bool // 战斗是否胜利
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
del []string // 自动出售的装备
atno []*pb.UserAtno // atno 类型
res []*cfg.Gameatn // 最后获得的资源
)
mapData = make(map[string]interface{}, 0)
reward = make([]*cfg.Gameatn, 0)
code = this.ChallengeOverCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_PagodaNotFound
return
}
cfgHunting, err := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty)
if err != nil {
code = pb.ErrorCode_ConfigNoFound
data = &pb.ErrorData{
Title: pb.GetErrorCodeMsg(code),
Message: err.Error(),
}
return
}
if req.Difficulty == 1 && hunting.Boss[req.BossType] == 0 {
hunting.Boss[req.BossType] = 1
}
if value, ok := hunting.Boss[req.BossType]; ok { // 类型校验
if value < req.Difficulty-1 {
code = pb.ErrorCode_HuntingLvErr
return
}
} else {
code = pb.ErrorCode_HuntingLvErr
return
}
if hunting.Boss[req.BossType] < req.Difficulty {
hunting.Boss[req.BossType] = req.Difficulty
}
// 校验是不是达到最大难度
maxDifficulity := this.module.configure.GetMaxDifficultyByBossID(req.BossType)
if hunting.Boss[req.BossType] > maxDifficulity {
hunting.Boss[req.BossType] = maxDifficulity
}
mapData["boss"] = hunting.Boss
code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
// if code = this.module.ModuleItems.RecoverTicket(session); code != pb.ErrorCode_Success {
// return
// }
if !bWin { // 战斗失败了 直接返回
if v, ok := hunting.Ps[req.BossType]; ok && v > 0 {
if code = this.module.DispenseRes(session, cfgHunting.PsConsume, true); code != pb.ErrorCode_Success { // 返还预扣体力
return
}
}
hunting.Ps[req.BossType] = 0 // 清空预扣体力值
mapData["ps"] = hunting.Ps
code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
return
}
// if code = this.module.ConsumeRes(session, cfgHunting.PsConsume, true); code != pb.ErrorCode_Success {
// return
// }
key := strconv.Itoa(int(req.BossType)) + "_" + strconv.Itoa(int(req.Difficulty))
if hunting.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励
mapData["boss"] = hunting.Boss
if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
return
}
}
hunting.BossTime[key] = req.Report.Costtime
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
if (hunting.BossTime[key] > req.Report.Costtime || hunting.BossTime[key] == 0) && req.Difficulty >= hunting.Boss[req.BossType] {
mapData["bossTime"] = hunting.BossTime // 更新时间
userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, req.Report, userinfo)
}
// 发放通关随机奖励
//reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励
user := this.module.ModuleUser.GetUser(session.GetUserId())
reward = this.module.ModuleTools.GetGroupDataByLottery(cfgHunting.Drop, user.Vip, user.Lv) // 走新的掉落
for _, v := range reward {
bFound := false
if v.A == "equp" {
for _, star := range req.Star {
cfg := this.configure.GetEquipmentConfigureById(v.T)
if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具
if len(cfg.Sale) != 0 {
bFound = true
del = append(del, cfg.Id)
res = append(res, cfg.Sale...)
}
break
}
}
}
if !bFound {
res = append(res, v)
}
}
if code, atno = this.module.DispenseAtno(session, res, true); code != pb.ErrorCode_Success {
return
}
if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励
if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success {
return
}
hunting.Boss[req.BossType] += 1
mapData["boss"] = hunting.Boss
}
mapData["bossTime"] = hunting.BossTime
code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
// if session.GetUserId() != "" { // 恢复时间
// if userexpand, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
// hunting.RecoveryTime = userexpand.Recovertimeunifiedticket
// }
// }
session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{
Data: hunting,
Asset: atno,
Sell: del,
})
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype80, 1, req.BossType, req.Difficulty))
// 随机任务统计
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype81, req.Difficulty, req.BossType)
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype82, req.BossType)
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype81, req.Difficulty, req.BossType))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype82, 1, req.BossType))
// 狩猎副本掉落觉醒材料
for _, v := range reward {
if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil {
if _conf.Usetype == comm.UseType8 {
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype154, v.N)
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype154, v.N))
}
}
}
if newChallenge && bWin {
for _, v := range cfgHunting.Firstprize {
if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil {
if _conf.Usetype == comm.UseType8 {
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype154, v.N)
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype154, v.N))
}
}
}
}
if req.Auto {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype172, 1))
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype83, 1, req.BossType, req.Difficulty))
go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), tasks...)
return
}