go_dreamfactory/sys/configure/structs/Tables.go
2023-05-17 14:17:28 +08:00

1318 lines
41 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
Global *GameGlobal
Extservers *GameExtservers
SkillAtk *GameSkillAtk
SkillAfteratk *GameSkillAfteratk
SkillBuff *GameSkillBuff
SkillPassive *GameSkillPassive
Hero *GameHero
HeroStargrow *GameHeroStargrow
HeroLevelgrow *GameHeroLevelgrow
HeroStarup *GameHeroStarup
HeroSkill *GameHeroSkill
HeroExp *GameHeroExp
HeroLevelup *GameHeroLevelup
Equip *GameEquip
EquipAttrlibrary *GameEquipAttrlibrary
EquipSuit *GameEquipSuit
EquipColor *GameEquipColor
EquipIntensify *GameEquipIntensify
EquipSCompose *GameEquipSCompose
EquipAttribute *GameEquipAttribute
EquipEnchanting *GameEquipEnchanting
Item *GameItem
ItemLink *GameItemLink
HeroSkillLevel *GameHeroSkillLevel
HeroAwaken *GameHeroAwaken
HeroMethod *GameHeroMethod
HeroMethodComment *GameHeroMethodComment
Shop *GameShop
Shopitem *GameShopitem
ActiveReward *GameActiveReward
Model *GameModel
DrawCard *GameDrawCard
ChatChannel *GameChatChannel
ChatSystem *GameChatSystem
ChatServerGroup *GameChatServerGroup
ChatChannelCom *GameChatChannelCom
ChatExpression *GameChatExpression
TaskRound *GameTaskRound
TaskActiveReward *GameTaskActiveReward
Coin *GameCoin
Initial *GameInitial
Monster *GameMonster
EquipPos *GameEquipPos
Playerlv *GamePlayerlv
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
Opencond *GameOpencond
Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward
RdtaskCondi *GameRdtaskCondi
RdtaskNpc *GameRdtaskNpc
Gourmet *GameGourmet
Drop *GameDrop
VikingBoss *GameVikingBoss
VikingChallenge *GameVikingChallenge
VikingLineup *GameVikingLineup
VikingEntrance *GameVikingEntrance
DreamlandBoos *GameDreamlandBoos
DreamlandChallenge *GameDreamlandChallenge
DreamlandTrigger *GameDreamlandTrigger
HuntingBoss *GameHuntingBoss
HuntingChallenge *GameHuntingChallenge
HuntingOpenTime *GameHuntingOpenTime
HuntingLineup *GameHuntingLineup
MonsterFormat *GameMonsterFormat
GetResource *GameGetResource
VikingBossSkill *GameVikingBossSkill
LibraryComplot *GameLibraryComplot
Robot *GameRobot
NameLibrary *GameNameLibrary
HeroConvertdata *GameHeroConvertdata
LinestoryTimeLine *GameLinestoryTimeLine
LinestoryMainTask *GameLinestoryMainTask
Herofusion *GameHerofusion
PlayerInfor *GamePlayerInfor
PlayerInfor_overview *GamePlayerInfor_overview
ArenaBuyChallenge *GameArenaBuyChallenge
ArenaActiveReward *GameArenaActiveReward
ArenaRobot *GameArenaRobot
ArenaRankReward *GameArenaRankReward
ArenaChallengeNpc *GameArenaChallengeNpc
Show *GameShow
GuildLv *GameGuildLv
GuildPng *GameGuildPng
GuildActivity *GameGuildActivity
GuildSign *GameGuildSign
GuildTask *GameGuildTask
GuildBossTask *GameGuildBossTask
TrollRule *GameTrollRule
TrollGoods *GameTrollGoods
TrollTrain *GameTrollTrain
TrollLv *GameTrollLv
TrollCoefficient *GameTrollCoefficient
Horoscope *GameHoroscope
Sign *GameSign
SignReset *GameSignReset
SignExtra *GameSignExtra
GrowTask *GameGrowTask
GrowReward *GameGrowReward
Recharge *GameRecharge
PrivilegeCard *GamePrivilegeCard
Privilege *GamePrivilege
WorldTask *GameWorldTask
WorldAll *GameWorldAll
Teaching *GameTeaching
HeroStrategy *GameHeroStrategy
FightGlobalEvent *GameFightGlobalEvent
PayPackage *GamePayPackage
WorldBattle *GameWorldBattle
RedDot *GameRedDot
RedDotTalkid *GameRedDotTalkid
RedDotGroup *GameRedDotGroup
PassCheck *GamePassCheck
Mail *GameMail
CombatLevel *GameCombatLevel
CombatManster *GameCombatManster
CombatBox *GameCombatBox
Help *GameHelp
GM *GameGM
Guide *GameGuide
Vip *GameVip
EnchantShop *GameEnchantShop
EnchantBoss *GameEnchantBoss
EnchantLineup *GameEnchantLineup
MainChapter *GameMainChapter
MainStage *GameMainStage
MainStarreward *GameMainStarreward
MainStartype *GameMainStartype
Battletasktesting *GameBattletasktesting
BattleReady *GameBattleReady
Battleready_capskill *GameBattleready_capskill
NewSmithy *GameNewSmithy
SmithyProficiency *GameSmithyProficiency
SmithyStoveV1 *GameSmithyStoveV1
SmithyTool *GameSmithyTool
SmithyIdTool *GameSmithyIdTool
SmithyCustomer *GameSmithyCustomer
SmithyModelPool *GameSmithyModelPool
SmithyAtlas *GameSmithyAtlas
SmithyAtlasLv *GameSmithyAtlasLv
SmithyAtlasScore *GameSmithyAtlasScore
SmithyMake *GameSmithyMake
SmithyTask *GameSmithyTask
Dispatch_Task *GameDispatch_Task
Dispatch_Lv *GameDispatch_Lv
Dispatch_Battle *GameDispatch_Battle
PandamasMz *GamePandamasMz
PandamasJs *GamePandamasJs
PandamasJx *GamePandamasJx
PandamasMryl *GamePandamasMryl
PandamasBuff *GamePandamasBuff
PandamasTj *GamePandamasTj
PandamasTjjl *GamePandamasTjjl
PandamasYxjx *GamePandamasYxjx
BubbleGroup *GameBubbleGroup
Breakingbad *GameBreakingbad
BreakingbadTag *GameBreakingbadTag
Potions *GamePotions
SellCoefficient *GameSellCoefficient
Lottery *GameLottery
itinerant_city *Gameitinerant_city
itinerant_thing *Gameitinerant_thing
itinerant_lv *Gameitinerant_lv
itinerant_reward *Gameitinerant_reward
itinerant_rank *Gameitinerant_rank
itinerant_battle *Gameitinerant_battle
itinerant_event *Gameitinerant_event
NewRedDot *GameNewRedDot
Talent *GameTalent
Favorability *GameFavorability
Friends *GameFriends
CampLv *GameCampLv
Navigation *GameNavigation
BuzkashiMount *GameBuzkashiMount
BuzkashiLv *GameBuzkashiLv
BuzkashiGrade *GameBuzkashiGrade
BuzkashiReward *GameBuzkashiReward
BuzkashiFm *GameBuzkashiFm
BuzkashiOpen *GameBuzkashiOpen
Pricegroup *GamePricegroup
Loading *GameLoading
RuleDesc *GameRuleDesc
PlayerOverview *GamePlayerOverview
HeroTalent *GameHeroTalent
TalentBox *GameTalentBox
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("game_global") ; err != nil {
return nil, err
}
if tables.Global, err = NewGameGlobal(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_extservers") ; err != nil {
return nil, err
}
if tables.Extservers, err = NewGameExtservers(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillatk") ; err != nil {
return nil, err
}
if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk") ; err != nil {
return nil, err
}
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff") ; err != nil {
return nil, err
}
if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive") ; err != nil {
return nil, err
}
if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_hero") ; err != nil {
return nil, err
}
if tables.Hero, err = NewGameHero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow") ; err != nil {
return nil, err
}
if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow") ; err != nil {
return nil, err
}
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostarup") ; err != nil {
return nil, err
}
if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroskill") ; err != nil {
return nil, err
}
if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroexp") ; err != nil {
return nil, err
}
if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup") ; err != nil {
return nil, err
}
if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equip") ; err != nil {
return nil, err
}
if tables.Equip, err = NewGameEquip(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary") ; err != nil {
return nil, err
}
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit") ; err != nil {
return nil, err
}
if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor") ; err != nil {
return nil, err
}
if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify") ; err != nil {
return nil, err
}
if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipscompose") ; err != nil {
return nil, err
}
if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattribute") ; err != nil {
return nil, err
}
if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipenchanting") ; err != nil {
return nil, err
}
if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_item") ; err != nil {
return nil, err
}
if tables.Item, err = NewGameItem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itemlink") ; err != nil {
return nil, err
}
if tables.ItemLink, err = NewGameItemLink(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel") ; err != nil {
return nil, err
}
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken") ; err != nil {
return nil, err
}
if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heromethod") ; err != nil {
return nil, err
}
if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heromethodcomment") ; err != nil {
return nil, err
}
if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shop") ; err != nil {
return nil, err
}
if tables.Shop, err = NewGameShop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shopitem") ; err != nil {
return nil, err
}
if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_activereward") ; err != nil {
return nil, err
}
if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_model") ; err != nil {
return nil, err
}
if tables.Model, err = NewGameModel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcard") ; err != nil {
return nil, err
}
if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel") ; err != nil {
return nil, err
}
if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem") ; err != nil {
return nil, err
}
if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup") ; err != nil {
return nil, err
}
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom") ; err != nil {
return nil, err
}
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatexpression") ; err != nil {
return nil, err
}
if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskround") ; err != nil {
return nil, err
}
if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward") ; err != nil {
return nil, err
}
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_coin") ; err != nil {
return nil, err
}
if tables.Coin, err = NewGameCoin(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_initial") ; err != nil {
return nil, err
}
if tables.Initial, err = NewGameInitial(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monster") ; err != nil {
return nil, err
}
if tables.Monster, err = NewGameMonster(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equippos") ; err != nil {
return nil, err
}
if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerlv") ; err != nil {
return nil, err
}
if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_facemod") ; err != nil {
return nil, err
}
if tables.Facemod, err = NewGameFacemod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib") ; err != nil {
return nil, err
}
if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_opencond") ; err != nil {
return nil, err
}
if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagoda") ; err != nil {
return nil, err
}
if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodataskreward") ; err != nil {
return nil, err
}
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskcondi") ; err != nil {
return nil, err
}
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtasknpc") ; err != nil {
return nil, err
}
if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_gourmet") ; err != nil {
return nil, err
}
if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drop") ; err != nil {
return nil, err
}
if tables.Drop, err = NewGameDrop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingboss") ; err != nil {
return nil, err
}
if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingchallenge") ; err != nil {
return nil, err
}
if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikinglineup") ; err != nil {
return nil, err
}
if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingentrance") ; err != nil {
return nil, err
}
if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandboos") ; err != nil {
return nil, err
}
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandchallenge") ; err != nil {
return nil, err
}
if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandtrigger") ; err != nil {
return nil, err
}
if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntingboss") ; err != nil {
return nil, err
}
if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntingchallenge") ; err != nil {
return nil, err
}
if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntingopentime") ; err != nil {
return nil, err
}
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntinglineup") ; err != nil {
return nil, err
}
if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monsterformat") ; err != nil {
return nil, err
}
if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_getresource") ; err != nil {
return nil, err
}
if tables.GetResource, err = NewGameGetResource(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingbossskill") ; err != nil {
return nil, err
}
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_librarycomplot") ; err != nil {
return nil, err
}
if tables.LibraryComplot, err = NewGameLibraryComplot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_robot") ; err != nil {
return nil, err
}
if tables.Robot, err = NewGameRobot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_namelibrary") ; err != nil {
return nil, err
}
if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroconvertdata") ; err != nil {
return nil, err
}
if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_linestorytimeline") ; err != nil {
return nil, err
}
if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_linestorymaintask") ; err != nil {
return nil, err
}
if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herofusion") ; err != nil {
return nil, err
}
if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerinfor") ; err != nil {
return nil, err
}
if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerinfor_overview") ; err != nil {
return nil, err
}
if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenabuychallenge") ; err != nil {
return nil, err
}
if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenaactivereward") ; err != nil {
return nil, err
}
if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenarobot") ; err != nil {
return nil, err
}
if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenarankreward") ; err != nil {
return nil, err
}
if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenachallengenpc") ; err != nil {
return nil, err
}
if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_show") ; err != nil {
return nil, err
}
if tables.Show, err = NewGameShow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildlv") ; err != nil {
return nil, err
}
if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildpng") ; err != nil {
return nil, err
}
if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildactivity") ; err != nil {
return nil, err
}
if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildsign") ; err != nil {
return nil, err
}
if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildtask") ; err != nil {
return nil, err
}
if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildbosstask") ; err != nil {
return nil, err
}
if tables.GuildBossTask, err = NewGameGuildBossTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trollrule") ; err != nil {
return nil, err
}
if tables.TrollRule, err = NewGameTrollRule(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trollgoods") ; err != nil {
return nil, err
}
if tables.TrollGoods, err = NewGameTrollGoods(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trolltrain") ; err != nil {
return nil, err
}
if tables.TrollTrain, err = NewGameTrollTrain(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trolllv") ; err != nil {
return nil, err
}
if tables.TrollLv, err = NewGameTrollLv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trollcoefficient") ; err != nil {
return nil, err
}
if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_horoscope") ; err != nil {
return nil, err
}
if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_sign") ; err != nil {
return nil, err
}
if tables.Sign, err = NewGameSign(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_signreset") ; err != nil {
return nil, err
}
if tables.SignReset, err = NewGameSignReset(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_signextra") ; err != nil {
return nil, err
}
if tables.SignExtra, err = NewGameSignExtra(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_growtask") ; err != nil {
return nil, err
}
if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_growreward") ; err != nil {
return nil, err
}
if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_recharge") ; err != nil {
return nil, err
}
if tables.Recharge, err = NewGameRecharge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_privilegecard") ; err != nil {
return nil, err
}
if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_privilege") ; err != nil {
return nil, err
}
if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_worldtask") ; err != nil {
return nil, err
}
if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_worldall") ; err != nil {
return nil, err
}
if tables.WorldAll, err = NewGameWorldAll(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_teaching") ; err != nil {
return nil, err
}
if tables.Teaching, err = NewGameTeaching(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostrategy") ; err != nil {
return nil, err
}
if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_fightglobalevent") ; err != nil {
return nil, err
}
if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_paypackage") ; err != nil {
return nil, err
}
if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_worldbattle") ; err != nil {
return nil, err
}
if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_reddot") ; err != nil {
return nil, err
}
if tables.RedDot, err = NewGameRedDot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_reddottalkid") ; err != nil {
return nil, err
}
if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_reddotgroup") ; err != nil {
return nil, err
}
if tables.RedDotGroup, err = NewGameRedDotGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_passcheck") ; err != nil {
return nil, err
}
if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mail") ; err != nil {
return nil, err
}
if tables.Mail, err = NewGameMail(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_combatlevel") ; err != nil {
return nil, err
}
if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_combatmanster") ; err != nil {
return nil, err
}
if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_combatbox") ; err != nil {
return nil, err
}
if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_help") ; err != nil {
return nil, err
}
if tables.Help, err = NewGameHelp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_gm") ; err != nil {
return nil, err
}
if tables.GM, err = NewGameGM(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guide") ; err != nil {
return nil, err
}
if tables.Guide, err = NewGameGuide(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vip") ; err != nil {
return nil, err
}
if tables.Vip, err = NewGameVip(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_enchantshop") ; err != nil {
return nil, err
}
if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_enchantboss") ; err != nil {
return nil, err
}
if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_enchantlineup") ; err != nil {
return nil, err
}
if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainchapter") ; err != nil {
return nil, err
}
if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainstage") ; err != nil {
return nil, err
}
if tables.MainStage, err = NewGameMainStage(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainstarreward") ; err != nil {
return nil, err
}
if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainstartype") ; err != nil {
return nil, err
}
if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_battletasktesting") ; err != nil {
return nil, err
}
if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_battleready") ; err != nil {
return nil, err
}
if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_battleready_capskill") ; err != nil {
return nil, err
}
if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_newsmithy") ; err != nil {
return nil, err
}
if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithyproficiency") ; err != nil {
return nil, err
}
if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithystovev1") ; err != nil {
return nil, err
}
if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithytool") ; err != nil {
return nil, err
}
if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithyidtool") ; err != nil {
return nil, err
}
if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithycustomer") ; err != nil {
return nil, err
}
if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithymodelpool") ; err != nil {
return nil, err
}
if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithyatlas") ; err != nil {
return nil, err
}
if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithyatlaslv") ; err != nil {
return nil, err
}
if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithyatlasscore") ; err != nil {
return nil, err
}
if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithymake") ; err != nil {
return nil, err
}
if tables.SmithyMake, err = NewGameSmithyMake(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithytask") ; err != nil {
return nil, err
}
if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dispatch_task") ; err != nil {
return nil, err
}
if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dispatch_lv") ; err != nil {
return nil, err
}
if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dispatch_battle") ; err != nil {
return nil, err
}
if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pandamasmz") ; err != nil {
return nil, err
}
if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pandamasjs") ; err != nil {
return nil, err
}
if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pandamasjx") ; err != nil {
return nil, err
}
if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pandamasmryl") ; err != nil {
return nil, err
}
if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pandamasbuff") ; err != nil {
return nil, err
}
if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pandamastj") ; err != nil {
return nil, err
}
if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pandamastjjl") ; err != nil {
return nil, err
}
if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pandamasyxjx") ; err != nil {
return nil, err
}
if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_bubblegroup") ; err != nil {
return nil, err
}
if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_breakingbad") ; err != nil {
return nil, err
}
if tables.Breakingbad, err = NewGameBreakingbad(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_breakingbadtag") ; err != nil {
return nil, err
}
if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_potions") ; err != nil {
return nil, err
}
if tables.Potions, err = NewGamePotions(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_sellcoefficient") ; err != nil {
return nil, err
}
if tables.SellCoefficient, err = NewGameSellCoefficient(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_lottery") ; err != nil {
return nil, err
}
if tables.Lottery, err = NewGameLottery(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_city") ; err != nil {
return nil, err
}
if tables.itinerant_city, err = NewGameitinerant_city(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_thing") ; err != nil {
return nil, err
}
if tables.itinerant_thing, err = NewGameitinerant_thing(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_lv") ; err != nil {
return nil, err
}
if tables.itinerant_lv, err = NewGameitinerant_lv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_reward") ; err != nil {
return nil, err
}
if tables.itinerant_reward, err = NewGameitinerant_reward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_rank") ; err != nil {
return nil, err
}
if tables.itinerant_rank, err = NewGameitinerant_rank(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_battle") ; err != nil {
return nil, err
}
if tables.itinerant_battle, err = NewGameitinerant_battle(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_event") ; err != nil {
return nil, err
}
if tables.itinerant_event, err = NewGameitinerant_event(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_newreddot") ; err != nil {
return nil, err
}
if tables.NewRedDot, err = NewGameNewRedDot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_talent") ; err != nil {
return nil, err
}
if tables.Talent, err = NewGameTalent(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_favorability") ; err != nil {
return nil, err
}
if tables.Favorability, err = NewGameFavorability(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_friends") ; err != nil {
return nil, err
}
if tables.Friends, err = NewGameFriends(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_camplv") ; err != nil {
return nil, err
}
if tables.CampLv, err = NewGameCampLv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_navigation") ; err != nil {
return nil, err
}
if tables.Navigation, err = NewGameNavigation(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_buzkashimount") ; err != nil {
return nil, err
}
if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_buzkashilv") ; err != nil {
return nil, err
}
if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_buzkashigrade") ; err != nil {
return nil, err
}
if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_buzkashireward") ; err != nil {
return nil, err
}
if tables.BuzkashiReward, err = NewGameBuzkashiReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_buzkashifm") ; err != nil {
return nil, err
}
if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_buzkashiopen") ; err != nil {
return nil, err
}
if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pricegroup") ; err != nil {
return nil, err
}
if tables.Pricegroup, err = NewGamePricegroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_loading") ; err != nil {
return nil, err
}
if tables.Loading, err = NewGameLoading(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_ruledesc") ; err != nil {
return nil, err
}
if tables.RuleDesc, err = NewGameRuleDesc(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playeroverview") ; err != nil {
return nil, err
}
if tables.PlayerOverview, err = NewGamePlayerOverview(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herotalent") ; err != nil {
return nil, err
}
if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_talentbox") ; err != nil {
return nil, err
}
if tables.TalentBox, err = NewGameTalentBox(buf) ; err != nil {
return nil, err
}
return tables, nil
}