go_dreamfactory/sys/configure/structs/Game.PlayerInfor_overview.go
2023-05-17 14:17:28 +08:00

43 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePlayerInfor_overview struct {
_dataMap map[string]*GamePlayerInfor_overviewData
_dataList []*GamePlayerInfor_overviewData
}
func NewGamePlayerInfor_overview(_buf []map[string]interface{}) (*GamePlayerInfor_overview, error) {
_dataList := make([]*GamePlayerInfor_overviewData, 0, len(_buf))
dataMap := make(map[string]*GamePlayerInfor_overviewData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePlayerInfor_overviewData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePlayerInfor_overview{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePlayerInfor_overview) GetDataMap() map[string]*GamePlayerInfor_overviewData {
return table._dataMap
}
func (table *GamePlayerInfor_overview) GetDataList() []*GamePlayerInfor_overviewData {
return table._dataList
}
func (table *GamePlayerInfor_overview) Get(key string) *GamePlayerInfor_overviewData {
return table._dataMap[key]
}