go_dreamfactory/sys/configure/structs/Game.Stroy.go
2022-09-06 19:12:33 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameStroy struct {
_dataMap map[int32]*GameStroyData
_dataList []*GameStroyData
}
func NewGameStroy(_buf []map[string]interface{}) (*GameStroy, error) {
_dataList := make([]*GameStroyData, 0, len(_buf))
dataMap := make(map[int32]*GameStroyData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameStroyData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameStroy{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameStroy) GetDataMap() map[int32]*GameStroyData {
return table._dataMap
}
func (table *GameStroy) GetDataList() []*GameStroyData {
return table._dataList
}
func (table *GameStroy) Get(key int32) *GameStroyData {
return table._dataMap[key]
}