78 lines
2.3 KiB
Go
78 lines
2.3 KiB
Go
package uigame
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/utils"
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)
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//参数校验
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func (this *apiComp) GetPuzzleCheck(session comm.IUserSession, req *pb.UiGameGetPuzzleReq) (errdata *pb.ErrorData) {
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return
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}
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func (this *apiComp) GetPuzzle(session comm.IUserSession, req *pb.UiGameGetPuzzleReq) (errdata *pb.ErrorData) {
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if errdata = this.GetPuzzleCheck(session, req); errdata != nil {
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return // 参数校验失败直接返回
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}
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var (
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activity *pb.DBHuodong
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err error
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hdData *pb.DBPuzzleData // 玩家的活动数据
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update map[string]interface{} //
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)
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update = make(map[string]interface{})
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curTime := configure.Now().Unix()
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if activity, err = this.module.ModuleActivity.GetHdInfoByHdId(req.Hdid); err != nil { // 活动不存在
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ActivityInvalid,
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Title: pb.ErrorCode_ActivityInvalid.ToString(),
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}
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return
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}
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if activity.Stime > curTime || curTime > activity.Etime { // 不在活动范围内数据不给活动记录数据
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ActivityNotIntime,
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Title: pb.ErrorCode_ActivityNotIntime.ToString(),
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}
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return
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}
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// 获取玩家活动数据
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hdData, _ = this.module.modelPuzzle.getPuzzleList(session.GetUserId(), activity.Id)
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if e, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
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if conf, err := this.module.configure.GetPuzzleConsumConf(); err == nil {
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bchange := false
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// 清除每日获得的碎片数据
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if !utils.IsToday(hdData.Lasttime) {
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hdData.Lasttime = configure.Now().Unix()
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hdData.Val = 0
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update["val"] = hdData.Val
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update["lasttime"] = hdData.Lasttime
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bchange = true
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}
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if conf.Getmax > hdData.Val { // 超过今日上限
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if e.ConsumPs/conf.Usepawer >= hdData.Val {
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hdData.Val = e.ConsumPs / conf.Usepawer
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if conf.Getmax < hdData.Val { // 超过今日上限
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hdData.Val = conf.Getmax
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update["val"] = hdData.Val
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bchange = true
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}
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}
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}
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if bchange {
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this.module.modelPuzzle.modifyPuzzleListByObjId(session.GetUserId(), update)
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}
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}
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}
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list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
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session.SendMsg(string(this.module.GetType()), "getpuzzle", &pb.UiGameGetPuzzleResp{Data: list})
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return
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}
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