101 lines
5.8 KiB
Go
101 lines
5.8 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameNewSmithyData struct {
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Id int32
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Type int32
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DrawingName string
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QualityText string
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DrawingPng string
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BasicDrop int32
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BasicCos []*Gameatn
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TemperatureCos int32
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RefineCos *Gameatn
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CustomizedCos1 *Gameatn
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CustomizedCos2 *Gameatn
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CustomizedLv []int32
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CustomizedLvDistribution []int32
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LightVelocity int32
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}
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const TypeId_GameNewSmithyData = -1249020316
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func (*GameNewSmithyData) GetTypeId() int32 {
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return -1249020316
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}
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func (_v *GameNewSmithyData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["drawing_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.DrawingName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.DrawingName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["quality_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.QualityText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.QualityText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.DrawingPng, _ok_ = _buf["drawing_png"].(string); !_ok_ { err = errors.New("drawing_png error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["basic_drop"].(float64); !_ok_ { err = errors.New("basic_drop error"); return }; _v.BasicDrop = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["basic_cos"].([]interface{}); !_ok_ { err = errors.New("basic_cos error"); return }
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_v.BasicCos = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.BasicCos = append(_v.BasicCos, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["temperature_cos"].(float64); !_ok_ { err = errors.New("temperature_cos error"); return }; _v.TemperatureCos = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["refine_cos"].(map[string]interface{}); !_ok_ { err = errors.New("refine_cos error"); return }; if _v.RefineCos, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["customized_cos1"].(map[string]interface{}); !_ok_ { err = errors.New("customized_cos1 error"); return }; if _v.CustomizedCos1, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["customized_cos2"].(map[string]interface{}); !_ok_ { err = errors.New("customized_cos2 error"); return }; if _v.CustomizedCos2, err = DeserializeGameatn(_x_); err != nil { return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["customized_lv"].([]interface{}); !_ok_ { err = errors.New("customized_lv error"); return }
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_v.CustomizedLv = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.CustomizedLv = append(_v.CustomizedLv, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["customized_lv_distribution"].([]interface{}); !_ok_ { err = errors.New("customized_lv_distribution error"); return }
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_v.CustomizedLvDistribution = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.CustomizedLvDistribution = append(_v.CustomizedLvDistribution, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["light_velocity"].(float64); !_ok_ { err = errors.New("light_velocity error"); return }; _v.LightVelocity = int32(_tempNum_) }
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return
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}
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func DeserializeGameNewSmithyData(_buf map[string]interface{}) (*GameNewSmithyData, error) {
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v := &GameNewSmithyData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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