106 lines
2.6 KiB
Go
106 lines
2.6 KiB
Go
package weektask
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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gameActiveReward = "game_taskactivereward.json"
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gameTaskRound = "game_taskround.json"
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)
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type configureComp struct {
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modules.MCompConfigure
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module *WeekTask
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lock sync.RWMutex
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groupTasks map[int32][]*cfg.GameAnnulartask_LibraryData //key 条件ID
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*WeekTask)
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err = this.LoadMultiConfigure(map[string]interface{}{
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gameTaskRound: cfg.NewGameTaskRound,
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gameActiveReward: cfg.NewGameActiveReward,
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})
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return
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}
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// 随机获取任务组
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func (this *configureComp) getGameTaskRoundData(id int32) (conf *cfg.GameTaskRoundData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameTaskRound); err != nil {
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return
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} else {
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if conf, ok = v.(*cfg.GameTaskRound).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), gameActiveReward, id)
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this.module.Errorln(err)
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return
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}
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return
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}
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}
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// 随机获取任务组
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func (this *configureComp) getGameTaskRoundDatas() (confs []*cfg.GameTaskRoundData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(gameTaskRound); err != nil {
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return
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} else {
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confs = v.(*cfg.GameTaskRound).GetDataList()
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return
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}
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}
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// 随机获取任务组
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func (this *configureComp) getGameTaskRoundDatasByids(ids []int32) (confs []*cfg.GameTaskRoundData, err error) {
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var (
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v interface{}
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c *cfg.GameTaskRound
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conf *cfg.GameTaskRoundData
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ok bool
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)
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if v, err = this.GetConfigure(gameTaskRound); err != nil {
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return
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} else {
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c = v.(*cfg.GameTaskRound)
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confs = make([]*cfg.GameTaskRoundData, 0)
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for _, id := range ids {
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if conf, ok = c.GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), gameActiveReward, id)
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this.module.Errorln(err)
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return
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}
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confs = append(confs, conf)
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}
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return
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}
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}
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// 随机获取任务组
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func (this *configureComp) getGameActiveRewardData(id int32) (conf *cfg.GameActiveRewardData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameActiveReward); err != nil {
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return
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} else {
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if conf, ok = v.(*cfg.GameActiveReward).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), gameActiveReward, id)
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this.module.Errorln(err)
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return
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}
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return
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}
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}
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