go_dreamfactory/modules/dailytask/configure.go
2023-07-24 15:17:14 +08:00

140 lines
3.6 KiB
Go

package dailytask
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_annulartaskall = "game_annulartaskall.json"
game_annulartask_library = "game_annulartask_library.json"
)
type configureComp struct {
modules.MCompConfigure
module *Dailytask
lock sync.RWMutex
groupTasks map[int32][]*cfg.GameAnnulartask_LibraryData //key 条件ID
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Dailytask)
err = this.LoadMultiConfigure(map[string]interface{}{
game_annulartaskall: cfg.NewGameAnnulartaskAll,
game_annulartask_library: cfg.NewGameAnnulartask_Library,
})
configure.RegisterConfigure(game_annulartask_library, cfg.NewGameAnnulartask_Library, this.updateconfigure)
return
}
// 更新任务配置表
func (this *configureComp) updateconfigure() {
var (
v interface{}
conf *cfg.GameAnnulartask_Library
ok bool
err error
)
if v, err = this.GetConfigure(game_annulartask_library); err != nil {
return
}
if conf, ok = v.(*cfg.GameAnnulartask_Library); !ok {
this.module.Error("日常任务配置异常!")
return
}
groupTasksConf := make(map[int32][]*cfg.GameAnnulartask_LibraryData)
for _, v := range conf.GetDataList() {
if _, ok := groupTasksConf[v.Assembleid]; !ok {
groupTasksConf[v.Assembleid] = make([]*cfg.GameAnnulartask_LibraryData, 0)
}
groupTasksConf[v.Assembleid] = append(groupTasksConf[v.Assembleid], v)
}
this.lock.Lock()
this.groupTasks = groupTasksConf
this.lock.Unlock()
}
// 随机获取任务组
func (this *configureComp) getAnnulartaskAll() (results *cfg.GameAnnulartaskAllData, err error) {
var (
v interface{}
conf *cfg.GameAnnulartaskAll
weights []int32
index int32
ok bool
)
if v, err = this.GetConfigure(game_annulartaskall); err != nil {
return
} else {
if conf, ok = v.(*cfg.GameAnnulartaskAll); !ok {
this.module.Errorf("err:%v", err)
return
}
weights = make([]int32, len(conf.GetDataList()))
for i, v := range conf.GetDataList() {
weights[i] = v.Weight
}
index = comm.GetRandW(weights)
results = conf.GetDataList()[index]
return
}
}
// 随机获取任务组
func (this *configureComp) getAnnulartaskAllById(id int32) (results *cfg.GameAnnulartaskAllData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_annulartaskall); err != nil {
return
} else {
if results, ok = v.(*cfg.GameAnnulartaskAll).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_annulartaskall, id)
this.module.Errorln(err)
return
}
return
}
}
// 随机任务
func (this *configureComp) getAnnulartaskLibrary(ulv, group int32) (results *cfg.GameAnnulartask_LibraryData, err error) {
var (
tasks []*cfg.GameAnnulartask_LibraryData
canuse []*cfg.GameAnnulartask_LibraryData
weights []int32
index int32
ok bool
)
this.lock.RLock()
tasks, ok = this.groupTasks[group]
this.lock.RUnlock()
if !ok {
err = fmt.Errorf("no found group:%d", group)
return
}
canuse = make([]*cfg.GameAnnulartask_LibraryData, 0, len(tasks))
for _, v := range tasks {
if v.Lvstart <= ulv && v.Lvend >= ulv {
canuse = append(canuse, v)
}
}
weights = make([]int32, len(canuse))
for i, v := range canuse {
weights[i] = v.Itemwt
}
index = comm.GetRandW(weights)
results = canuse[index]
return
}