48 lines
1.3 KiB
Go
48 lines
1.3 KiB
Go
package stonehenge
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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)
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//参数校验
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func (this *apiComp) FinishCheck(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) {
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return
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}
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// 结算房间
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func (this *apiComp) Finish(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) {
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var (
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stone *pb.DBStonehenge
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update map[string]interface{}
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)
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update = make(map[string]interface{})
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if errdata = this.FinishCheck(session, req); errdata != nil {
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return
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}
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stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
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stone.StageID = 0
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update["stageID"] = stone.StageID
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stone.CurRoomIndes = 0
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update["curRoomIndes"] = stone.CurRoomIndes
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stone.Rooms = nil
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update["rooms"] = stone.Rooms
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stone.Webuff = make([]int32, 0)
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update["webuff"] = stone.Webuff
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stone.Enemybuff = make([]int32, 0)
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update["enemybuff"] = stone.Enemybuff
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stone.Userbuff = make(map[int32]int32)
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update["userbuff"] = stone.Userbuff
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stone.Hero = make(map[string]*pb.BattleRole)
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update["hero"] = stone.Hero
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stone.Addweight = make(map[int32]int32, 0)
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update["addweight"] = stone.Addweight
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "finish", &pb.StonehengeFinishResp{Data: stone})
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return
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}
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