go_dreamfactory/modules/pagoda/comp_configure.go

96 lines
2.6 KiB
Go

package pagoda
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/core/cbase"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_pagoda = "game_pagoda.json"
game_pagodaseasonreward = "game_pagodaseasonreward.json"
game_pagodataskreward = "game_pagodataskreward.json"
)
///配置管理基础组件
type configureComp struct {
cbase.ModuleCompBase
hlock sync.RWMutex
_pagodaMap map[int64]*cfg.Game_pagodaData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
//game_pagoda: cfg.NewGame_pagoda,
game_pagodaseasonreward: cfg.NewGame_pagodaSeasonReward,
game_pagodataskreward: cfg.NewGame_pagodaTaskReward,
})
this._pagodaMap = make(map[int64]*cfg.Game_pagodaData, 0)
configure.RegisterConfigure(game_pagoda, cfg.NewGame_pagoda, func() {
if v, err := this.GetConfigure(game_pagoda); err == nil {
if configure, ok := v.(*cfg.Game_pagoda); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._pagodaMap[int64(value.PagodaType<<16)+int64(value.LayerNum)] = value
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
return
}
// 获取爬塔信息 参数1 塔类型 参数2 层数
func (this *configureComp) GetPagodaConfigData(PagodaType int32, floorId int32) (data *cfg.Game_pagodaData) {
return this._pagodaMap[int64(PagodaType<<16)+int64(floorId)]
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
// 获取爬塔配置表数据
func (this *configureComp) GetPagodaconfig(id int32) (data *cfg.Game_pagodaData) {
if v, err := this.GetConfigure(game_pagoda); err != nil {
log.Errorf("get global conf err:%v", err)
return
} else {
var (
configure *cfg.Game_pagoda
ok bool
)
if configure, ok = v.(*cfg.Game_pagoda); !ok {
log.Errorf("%T no is *cfg.Game_pagodaData", v)
return
}
if data, ok = configure.GetDataMap()[id]; ok {
return
}
}
return
}