go_dreamfactory/modules/friend/api_cross_assisthero.go
2022-11-25 22:51:18 +08:00

90 lines
2.6 KiB
Go

// package 设置助战英雄
package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
// 设置助战英雄
func (this *apiComp) AssistheroCheck(session comm.IUserSession, req *pb.FriendAssistheroReq) (code pb.ErrorCode) {
if req.HeroObjId == "" {
code = pb.ErrorCode_ReqParameterError
this.moduleFriend.Error("设置助战英雄参数错误", log.Fields{"uid": session.GetUserId(), "params": req})
}
return
}
func (this *apiComp) Assisthero(session comm.IUserSession, req *pb.FriendAssistheroReq) (code pb.ErrorCode, data proto.Message) {
if code = this.AssistheroCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
// 获取英雄
hero, err := this.moduleFriend.ModuleHero.QueryCrossHeroinfo(req.HeroObjId)
if err != nil {
code = pb.ErrorCode_DBError
this.moduleFriend.Error("查询英雄数据 QueryCrossHeroinfo", log.Fields{"uid": uid, "param": req.HeroObjId, "err": err.Error()})
return
}
if hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
//获取玩家自己好友数据
self := this.moduleFriend.modelFriend.GetFriend(uid)
if self == nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
update := map[string]interface{}{
"assistHeroId": req.HeroObjId,
"hero": hero,
}
received := self.Received
if received == 0 {
update["received"] = 1 //设置可领取状态
}
if err := this.moduleFriend.modelFriend.Change(self.Uid, update); err != nil {
code = pb.ErrorCode_FriendApplyError
this.moduleFriend.Error("设置助战英雄", log.Fields{"uid": uid, "param": req.HeroObjId, "err": err.Error()})
return
}
rsp := &pb.FriendAssistheroResp{HeroObjId: req.HeroObjId, Received: received}
if err := session.SendMsg(string(this.moduleFriend.GetType()), FriendSubTypeAssistHero, rsp); err != nil {
code = pb.ErrorCode_SystemError
return
}
// 有好友时再推送
if len(self.FriendIds) > 0 {
//把设置的助战英雄推送给好友
push := &pb.FriendAssistHeroUpdatePush{
Friend: &pb.FriendBase{
UserId: self.Uid,
HeroObjId: req.HeroObjId,
},
}
this.moduleFriend.Debug("设置的助战英雄推送给好友", log.Fields{"uid": uid, "friendIds": self.FriendIds, "heroObjId": req.HeroObjId})
if err := this.moduleFriend.SendMsgToUsers(string(this.moduleFriend.GetType()), "assistheroupdate", push, self.FriendIds...); err != nil {
this.moduleFriend.Error("推送助战英雄列表", log.Fields{"uid": uid, "friends": self.FriendIds, "err": err.Error()})
}
}
// 随机任务Rtype13
this.moduleFriend.ModuleRtask.SendToRtask(session, comm.Rtype13, 1)
return
}