82 lines
2.1 KiB
Go
82 lines
2.1 KiB
Go
package combat
|
|
|
|
import (
|
|
"fmt"
|
|
"go_dreamfactory/lego/core"
|
|
"go_dreamfactory/modules"
|
|
cfg "go_dreamfactory/sys/configure/structs"
|
|
)
|
|
|
|
const (
|
|
game_combatlevel = "game_combatlevel.json"
|
|
game_combatmanster = "game_combatmanster.json"
|
|
game_combatbox = "game_combatbox.json"
|
|
)
|
|
|
|
///背包配置管理组件
|
|
type configureComp struct {
|
|
modules.MCompConfigure
|
|
module *Combat
|
|
}
|
|
|
|
//组件初始化接口
|
|
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
|
this.MCompConfigure.Init(service, module, comp, options)
|
|
this.module = module.(*Combat)
|
|
this.LoadConfigure(game_combatlevel, cfg.NewGameCombatLevel)
|
|
this.LoadConfigure(game_combatmanster, cfg.NewGameCombatManster)
|
|
this.LoadConfigure(game_combatbox, cfg.NewGameCombatBox)
|
|
return
|
|
}
|
|
|
|
//查询管卡表
|
|
func (this *configureComp) getCombatLevel(id int32) (result *cfg.GameCombatLevelData, err error) {
|
|
var (
|
|
v interface{}
|
|
ok bool
|
|
)
|
|
if v, err = this.GetConfigure(game_combatlevel); err != nil {
|
|
this.module.Errorln(err)
|
|
} else {
|
|
if result, ok = v.(*cfg.GameCombatLevel).GetDataMap()[id]; !ok {
|
|
err = fmt.Errorf("on found GameMonster:%d", id)
|
|
this.module.Errorln(err)
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
//查询管卡表
|
|
func (this *configureComp) getGameCombatManster(mid int32) (result *cfg.GameCombatMansterData, err error) {
|
|
var (
|
|
v interface{}
|
|
ok bool
|
|
)
|
|
if v, err = this.GetConfigure(game_combatmanster); err != nil {
|
|
this.module.Errorln(err)
|
|
} else {
|
|
if result, ok = v.(*cfg.GameCombatManster).GetDataMap()[mid]; !ok {
|
|
err = fmt.Errorf("on found GameMonster:%d", mid)
|
|
this.module.Errorln(err)
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
//查询管卡表
|
|
func (this *configureComp) getGameCombatbox(id int32) (result *cfg.GameCombatBoxData, err error) {
|
|
var (
|
|
v interface{}
|
|
ok bool
|
|
)
|
|
if v, err = this.GetConfigure(game_combatbox); err != nil {
|
|
this.module.Errorln(err)
|
|
} else {
|
|
if result, ok = v.(*cfg.GameCombatBox).GetDataMap()[id]; !ok {
|
|
err = fmt.Errorf("on found getGameCombatbox:%d", id)
|
|
this.module.Errorln(err)
|
|
}
|
|
}
|
|
return
|
|
}
|