go_dreamfactory/sys/configure/structs/Game.RechargeData.go
2022-11-04 17:37:46 +08:00

156 lines
3.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameRechargeData struct {
Id string
Editionid string
RechargeType int32
Monetaryunit string
Amount string
Vipexp []*Gameatn
DiamondNumDouble []*Gameatn
Channel string
Text string
Image string
}
const TypeId_GameRechargeData = -1686494355
func (*GameRechargeData) GetTypeId() int32 {
return -1686494355
}
func (_v *GameRechargeData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
if _v.Id, _ok_ = _buf["id"].(string); !_ok_ {
err = errors.New("id error")
return
}
}
{
var _ok_ bool
if _v.Editionid, _ok_ = _buf["editionid"].(string); !_ok_ {
err = errors.New("editionid error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["recharge_type"].(float64); !_ok_ {
err = errors.New("recharge_type error")
return
}
_v.RechargeType = int32(_tempNum_)
}
{
var _ok_ bool
if _v.Monetaryunit, _ok_ = _buf["monetaryunit"].(string); !_ok_ {
err = errors.New("monetaryunit error")
return
}
}
{
var _ok_ bool
if _v.Amount, _ok_ = _buf["amount"].(string); !_ok_ {
err = errors.New("amount error")
return
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["vipexp"].([]interface{}); !_ok_ {
err = errors.New("vipexp error")
return
}
_v.Vipexp = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.Vipexp = append(_v.Vipexp, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["diamond_num_double"].([]interface{}); !_ok_ {
err = errors.New("diamond_num_double error")
return
}
_v.DiamondNumDouble = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.DiamondNumDouble = append(_v.DiamondNumDouble, _list_v_)
}
}
{
var _ok_ bool
if _v.Channel, _ok_ = _buf["channel"].(string); !_ok_ {
err = errors.New("channel error")
return
}
}
{
var _ok_ bool
if _v.Text, _ok_ = _buf["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
{
var _ok_ bool
if _v.Image, _ok_ = _buf["image"].(string); !_ok_ {
err = errors.New("image error")
return
}
}
return
}
func DeserializeGameRechargeData(_buf map[string]interface{}) (*GameRechargeData, error) {
v := &GameRechargeData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}