go_dreamfactory/sys/configure/structs/Game.TDWeaponSkillData.go
2023-11-22 11:26:35 +08:00

80 lines
4.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTDWeaponSkillData struct {
SkillId int32
Icon string
Name string
Describe string
TriggerType int32
TriggerPro int32
Skilltype []int32
Value []int32
Maxlv int32
Pro int32
}
const TypeId_GameTDWeaponSkillData = 1713396595
func (*GameTDWeaponSkillData) GetTypeId() int32 {
return 1713396595
}
func (_v *GameTDWeaponSkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger_type"].(float64); !_ok_ { err = errors.New("trigger_type error"); return }; _v.TriggerType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger_pro"].(float64); !_ok_ { err = errors.New("trigger_pro error"); return }; _v.TriggerPro = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skilltype"].([]interface{}); !_ok_ { err = errors.New("skilltype error"); return }
_v.Skilltype = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Skilltype = append(_v.Skilltype, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["value"].([]interface{}); !_ok_ { err = errors.New("value error"); return }
_v.Value = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Value = append(_v.Value, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxlv"].(float64); !_ok_ { err = errors.New("maxlv error"); return }; _v.Maxlv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
return
}
func DeserializeGameTDWeaponSkillData(_buf map[string]interface{}) (*GameTDWeaponSkillData, error) {
v := &GameTDWeaponSkillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}