go_dreamfactory/sys/configure/structs/Game.TDWeaponRandomData.go
2023-11-22 11:26:35 +08:00

55 lines
2.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTDWeaponRandomData struct {
Id int32
WeaponId int32
SkillId int32
SubSkillId []int32
}
const TypeId_GameTDWeaponRandomData = 108801077
func (*GameTDWeaponRandomData) GetTypeId() int32 {
return 108801077
}
func (_v *GameTDWeaponRandomData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weapon_id"].(float64); !_ok_ { err = errors.New("weapon_id error"); return }; _v.WeaponId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["subSkill_id"].([]interface{}); !_ok_ { err = errors.New("subSkill_id error"); return }
_v.SubSkillId = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.SubSkillId = append(_v.SubSkillId, _list_v_)
}
}
return
}
func DeserializeGameTDWeaponRandomData(_buf map[string]interface{}) (*GameTDWeaponRandomData, error) {
v := &GameTDWeaponRandomData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}